Interview with the software team.

When did you start the process of developing Superior Drummer 3? I think, from my own design point of view, it was roughly three years ago. However, the planning and thinking started much earlier than that.

What was your ultimate goal going in? We wanted to create a complete production environment for percussive sound design. One that would incorporate tools for anything from mixing detailed acoustic drums for any genre to easy-to-use features for elaborate sound design, drum audio to MIDI conversion as well as thorough support for e-drums. All this while also incorporating the songwriting features we already have associated with other products. Still, we wanted the design to be easy and let the user decide at what layer of complexity to work. At the surface, Superior Drummer 3 is designed to be easy to grasp while “under the hood”, it’s really a monster.

Looking back on this pretty long development phase, how much actually changed from when you first started drawing it up to the version you are releasing in now? The nature of software development is trial and error, so both minor and major changes happen on a daily basis. Lots of details, controllers and areas have been redone, changed and rearranged over the development phase, all to as efficiently as possible allow the users to achieve their goals. However, even if details change, the initial goals shouldn’t. We’ve always worked with one mindset: make a product that is extremely deep and complex on the inside but very easy to work with. And last, but not least, make working with Superior Drummer 3 a fun and inspirational experience!

What are some of the biggest challenges when developing software? From a design aspect, finding one solution that fits lots of different users. No one should feel intimidated when opening the program – it should be easy to navigate on the surface. Aside from that, the software has to work on different computers with different hardware, screen sizes, external controllers and so much more. But all this also makes development fun. If it was easy, it wouldn’t be a challenge! 🙂

Like always, software never really gets “finished”. Are there any features you’ll be implementing in the immediate future? Yes. Although there’s a lot of new features in Superior Drummer 3, we still have plenty on the drawing board. Developing a product of this scope is a massive undertaking. The more advanced you make it, the more it allows for new features to add. It’s also a good thing that we have a very active beta testing community that continuously suggest new ideas and suggestions. We always take into account what customers have to say as well, so it will be interesting to hear everyone’s feedback now that it’s available!

Tell us about a regular day at the office for the Toontrack software team! We arrive in the morning, have a coffee (if the machine is in a good mood and works). We have a very open climate regarding new ideas and thoughts about the program, so lots of discussions occur where everyone with an idea can participate. We build and test versions all the time and process feedback from our testers from around the world. An advantage we have is that most of us are musicians and songwriters, so we try to look at every feature from both a practical and musical approach. I think that, in the end, if everyone on the software team likes what we have created, there’s a good chance we have made a very good and useful product!

Finally, now that the product is finally ready for release, how does it feel? Is there any separation anxiety involved? Well, it’s like building a hot rod in a garage. It’s really fun to do it, but the real reward comes when you can start the engine, back it out of there and let other people see and hear the result.


THREE QUESTIONS TO...

Norman Garschke, the drummer behind the core MIDI library in Supeiror Drummer 3.

ARTIST PROFILE: DIRK VERBEUREN.

Meet Megadeth drummer and longtime Toontrack artist/collaborator Dirk Verbeuren!

ORGANIC DRUMS IN A HIP-HOP TRACK.

Sean Divine shows how he uses Superior Drummer 3 to add an organic-flavored beat to one of his tracks.

PHIL VASSAR FEAT. SUPERIOR DRUMMER 3.

Listen to country superstar Phil Vassar’s hit “I’ll Meet You There” remixed with Superior Drummer 3.

SYNTHETIC DRUM REINFORCEMENT WITH SEAMLESS.

Electronic guru Seamless shows you his workflow for synthetic drum reinforcement.

THE DRAG & DROP CHALLENGE.

What happens if you drag and drop grooves at random from Superior Drummer 3…and write a song to the result?

IN THE STUDIO WITH DAVID WALLIMANN & CHRIS LIEPE.

Hang out in the studio with David Wallimann and Chris Liepe as they try out the Tracker feature and more in Superior Drummer 3.

GETTING CREATIVE WITH THE OVERHEADS.

Watch and learn as Mike teaches you a nice trick for using different overheads on various elements of your kit in Superior Drummer 3.

INSIDE: THE PREMIER GENISTA KIT.

Get behind the heads and hoops of another kit in the Superior Drummer 3 core library: the Premier Genista.

RIVAL FIRE REMIX FEAT. SUPERIOR DRUMMER 3.

Listen to “Slave” by new stars on Aussie rock heaven, Rival Fire.

ARTIST PROFILE: RIVAL FIRE.

Meet up and coming rock powerhouse Rival Fire.

PRODUCING BEATS WITH SEAN DIVINE.

Stacking, mixing and matching feat. Superior Drummer 3 and hip-hop mastermind Sean Divine.

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