Replies created

 

Viewing 15 replies - 31 through 45 (of 127 total)
  • olliepudge
    Participant

    @Henrik said:
    The things you change are saved into the project. So if do some changes into the MIDI In/E-drum Settings (or any other changes you’d want SD3 to start with), go into the File menu and save as default project. This means that superior will look the same as currently when starting it the next time!  

    Thanks Henrik. It would be great if we could save these changes for presets as well.

    Josh

    olliepudge
    Participant

    Hi Toontrack,

    I’m having a similar issue. When I adjust the velocity/hi-hat settings in the settings tab they don’t save. I always have to adjust the settings again every time I open SD3. Am I missing something here?

    Thanks,

    Josh

    olliepudge
    Participant

    @olliepudge said:

    That’s an awesome idea Brad! I’ll give it a shot for sure. I played around with this some more this weekend. One thing I tried was starting off with a snare I liked and then doing the normal EQ, compression, etc. Then I stacked a snare with the wires off and just turned down the volume down slightly on the original snare to blend them together. It’s actually turning out pretty good.

    I will definitely try the rim shot stack idea though. Thanks for the help!

    Josh  

    @olliepudge said:

    That’s an awesome idea Brad! I’ll give it a shot for sure. I played around with this some more this weekend. One thing I tried was starting off with a snare I liked and then doing the normal EQ, compression, etc. Then I stacked a snare with the wires off and just turned down the volume down slightly on the original snare to blend them together. It’s actually turning out pretty good.

    I will definitely try the rim shot stack idea though. Thanks for the help!

    Josh  

    I forgot to mention that I put some of the transient effect on the snare with the wires off and set the treble kind of high to give it kind of a “slap” sound. I’ve found that the Slingerland snare in the SD3 core library with no wires is most useful for this. Just something to try if anyone else is struggling with this.

    Josh

    olliepudge
    Participant

    @Brad said:
    I sometimes (and suspect that other drum sample developers do this by default, although I enjoy having the control afforded by SD3) stack a rim shot on the centre of the snare drum and then have it only trigger at higher velocities. Like < 120, something like that. I find picking the right rim shot paired with the right centre can really create a crack that breaks through a dense mix.
    Hope you were looking for something like that.  

    That’s an awesome idea Brad! I’ll give it a shot for sure. I played around with this some more this weekend. One thing I tried was starting off with a snare I liked and then doing the normal EQ, compression, etc. Then I stacked a snare with the wires off and just turned down the volume down slightly on the original snare to blend them together. It’s actually turning out pretty good.

    I will definitely try the rim shot stack idea though. Thanks for the help!

    Josh

    olliepudge
    Participant

    Thanks Henrik!

    olliepudge
    Participant

    Hi Henrik,

    One benefit for me is that I could add my own guitar/piano tracks and they would sync with the metronome in SD3 so I could practice along with them. I don’t use a DAW, so this way I could actually record the drum track in SD3 while playing to the song and then export it to my external multitrack recorder. It would be great for people like me who do not use a DAW.

    Thanks,

    Josh

    olliepudge
    Participant

    Scott,

    I figured this out. I noticed that the pops and clicks were only happening on presets I created with the Nocturnal Phoenix preset kick used as a stack. I removed it from every preset and the pops and clicks are gone! Must be something weird with that sample. It’s a bummer because I really like that one, but I guess it is what it is.

    Thanks,

    Josh

    1

    Thanked by: Oliver
    olliepudge
    Participant

    @Scott said:
    I really can’t think of why you would experience popping and clicking. I have a Core i7 16GB RAM machine running S3 standalone with an RME Digiface at a 32 samples buffer with no clicks/pops. Strange that the clicks/pops are still there when you raise the buffer.

    So, when you run in a DAW with the same buffer and S3 preset, there is no clicks? Only in standalone? Is any particular preset better or worse? The preset doesn’t matter?  

    @Scott said:
    I really can’t think of why you would experience popping and clicking. I have a Core i7 16GB RAM machine running S3 standalone with an RME Digiface at a 32 samples buffer with no clicks/pops. Strange that the clicks/pops are still there when you raise the buffer.

    So, when you run in a DAW with the same buffer and S3 preset, there is no clicks? Only in standalone? Is any particular preset better or worse? The preset doesn’t matter?  

    Hi Scott,

    Yeah it’s weird. I did notice that it doesn’t happen on all presets. It actually happens more on the ones I create, but I don’t go crazy with an overload of effects. Usually just some EQ, compression, and transient on the snare, EQ and compression on the bass drum, and some EQ/compression on the toms and room mics.

    What’s strange is that it ONLY happens when I stop playing as the drums ride out. I hear nothing while playing. I’m thinking I should try a new interface. RME are supposed to have incredible drivers, but they are expensive as hell.

    I don’t use a DAW. I record within SD3 and export my drum tracks to a Tascam DP-24 multitrack portastudio.

    Thanks,

    Josh

    olliepudge
    Participant

    @Scott said:
    What sound device are you using? Are you using the latest ASIO drivers?

    BTW, this being the Feedback & Request forum, techs don’t usually check for support questions here.

    The S3 support forum is located here:

    https://www.toontrack.com/forum/superior-drummer-3-support/  

    Scott,

    I’m using a Focusrite Scarlett 2i2 USB interface. I am using the most up to date driver. I actually contacted them first because I thought it was a driver issue as well. Not sure what to do but this is so frustrating. Maybe a new interface would help?

    Thanks,

    Josh

    olliepudge
    Participant

    Toontrack,

    Still haven’t heard from you on this.

    Thanks,

    Josh

    olliepudge
    Participant

    @RuffRider said:
    I had a situation like this once – not with SD3 but another application.
    Check to see if all your stand alone applications and your audio interface are all set to the same sample rate. Things be set at different sample rates can cause this issue.
    .  

    Thanks RuffRider. I checked and they are the same. Can’t seem to find a way to fix this. Hopefully Toontrack will be able to help.

    Thanks,

    Josh

    olliepudge
    Participant

    Hi. Just wondering if there is an update on this. I just got a new laptop and the specs definitely meet the requirements of SD3, but SD3 still crashes the second I try to adjust the ASIO in settings.

    Thanks,

    Josh

    olliepudge
    Participant

    @Scott said:
    You get no difference with any buffer size? 32 sample buffer plays back exactly the same as a 1024 sample buffer?  

    Scott,

    I’m using the Focusrite 2i2 interface and the buffer size options are 1-10. I’ve tried all of these and the only thing that changes is the latency. Popping sounds occur as the drums/cymbals ride no matter what setting I use. I noticed tonight that the popping sounds do not occur when I load EZX expansions though. I tried removing some of the extra room mics on one of the SD3 presets I made (SD3 library), but I still hear them. What’s odd is that it doesn’t happen on some of your included presets. It’s kind of hit or miss and I just don’t get it. Again, my laptop is 8GB and it’s 64-bit which is what the SD3 requirements are on your website.

    Have you had any other complaints about this?

    Thanks,

    Josh

    olliepudge
    Participant

    @Henrik said:
    Have you checked that the audio issues only occur for Superior Drummer 3 in standalone mode?
    Does it sound bad when you:
    – run plugins in DAWs, like cubase or similar?
    – run Superior Drummer 3 in a DAW?
    – Is it a difference if you increase the buffer size in Superior Drummer 3 Audio Device settings? Try something like 1024 – it increases the latency, but offloads the audio processing…

    I am asking because these kind of problems almost always comes from the audio device/drivers/computer, or similar… It can of course be SD3 causing this, but we need to rule out the most common sources first 🙂  

    Hi Henrik,

    Yes I’ve tried all buffer settings. I’m only hearing the popping sounds now right after I stop playing. I just hear pops as the drums/cymbals ride out almost every time I stop. Pretty annoying.

    I don’t have a DAW so I’ve only been using SD3 in standalone, but if it only occurs in standalone that would be an SD3 issue correct?

    Thanks,

    Josh

    olliepudge
    Participant

    Hey Toontrack,

    Still haven’t heard back on this. Are all of you guys on vacation or something? Hurry up and come home so you can answer all of our annoying emails ?

Viewing 15 replies - 31 through 45 (of 127 total)

No products in the cart.

×