Olof Westman
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Note that the upgrade from EZdrummer 1 to EZdrummer 2 was discontinued in 2015.
It can no longer be bought. What exists is an upgrade from EZlite, which was a ‘free’
limited version of EZdrummer 1, bundled with some hardware.
Olof Westman - Toontrack
Coder
From the product page:
The full core sound library pre-installed on a 256 GB solid-state drive (SSD). This is a quality drive with no moving mechanical components, meaning it’s more resistent to physical shock, has lower access time and less latency than a traditional hard drive. This drive connects with USB 3.0.
I think that’s pretty clear but possibly a bit hard to find among all the glossy pictures.
Olof Westman - Toontrack
Coder
It is a USB3 drive and SSD. Our intention is that people should be able to just plug it in and work with it.
Olof Westman - Toontrack
Coder
Some of the Dream Pop presets put a heavy load on the CPU but your hardware should have no problem dealing with it. Dream Pop should not eat up more than half of one of your CPU cores. So, you need to figure out why your computer doesn’t deliver the performance it is supposed to. The most common culprit is the power savings system. Turn it off if it is active.
Olof Westman - Toontrack
Coder
>What ist this futurehit-function for?
It is for properly reproducing instruments which give off substantial sound *before* the stroke (which is in sync with the music).
Without futurehit you would have two possible approaches:
1- Cut off the initial part of a ‘shake’ so that the MIDI hit always results in a sound in sync with the music.
The downside is that it sounds a bit like playing a maracas by hitting it with a plastic mallet instead of shaking it.
2- Keep the initial build up of a shake in the sounds played but position your MIDI notes earlier, out of sync with the music, to compensate.
The downside is that if you change the tempo of your song the MIDI no longer works and the maracas plays out of sync with the music.
Futurehit delivers both a maracas that sounds like you are playing it by shaking it and the MIDI works if you change the tempo.
The downside is that it is non-standard, hard to figure out, tricky to program and virtually impossible to play live.
We expect you to use the MIDI loops we provide. Anything else is supplementary exercises you undertake as an enthusiast.
> I really want to play these percussions on all levels of velocity on my own!
The 6 articulations of these two instruments are accessed via a velocity split of a single MIDI note. This is to not use up a lot of MIDI notes and is not related to futurehit.
>Is there a chance that there will be an option to deactivate futurehit in the future?
Not likely. Particularly not in EZdrummer. In SD2 you have access to the individual articulations and can MIDI map them as you like, bypassing the velocity split. Two of the articulations don’t use futurehit and can be played live.
Olof Westman - Toontrack
Coder
Note that the OP wanted to get the sidestick on separate channels in the mixer
so that he could process it separately. If you just want to change the volume
or the velocity response of the sidestick then you don’t need to use X-drums.
Those properties can be adjusted per articulation. You just select the articulation
and turn the knob.
Olof Westman - Toontrack
Coder
No, it is not. But it is not very elegant, because you end up with two snares
and if you change or modify one of them you might forget to do the same
to the other one. On the other hand, that can be considered a perk: you
are now free to use the side stick sound of another snare.
Olof Westman - Toontrack
Coder
You would have to Add the same snare as a new Instrument (X-drum).
Then you would deactivate all its articulations except the SideStick and
assign the proper MIDI notes to it. In the normal snare you would then
deactivate the SideStick articulation. Then you route the mics of the
new snare to your liking, probably creating a few new mics in the mixer
in the process.
Olof Westman - Toontrack
Coder
I think they are all 16/44 except String Machine which is 16/88.
At least, I know Studio Grand is 16/44. Note that the sounds
are not raw but somewhat processed so 16bits is not that bad
considering that that’s what you put on a CD anyway.
And it is looped, after about 8 seconds, and that means that you
won’t hear the sounds ‘farting out’ at the very end due to the
bit depth.
Olof Westman - Toontrack
Coder
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