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Olof Westman
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Topics Started: 61
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If you are using a DAW of some sort you may be able to route the MIDI to two instances of EZ2 and get two hihats in that way.
Olof Westman - Toontrack
Coder
1
Thanked by: jorgeolYes, each velocity layer contains several sounds to combat the machine gun effect.
If you go into Hit Variation and turn off Randomize Hits and Use Adjacent Layers most of the sounds of the layers are mapped to some fixed velocity/velocities. You can try that to get a feeling for how many sounds there are.
The snare Center has on average about 100 sounds. The small Sonor Force Jungle has 145. I think that is the highest number.
Olof Westman - Toontrack
Coder
This varies from drum to drum. E.g the default snare in SD3 Core, Slinderland Radio King, has 24 velocity layers in its Center articulation while the Lignum Custom has 16. The others sit somewhere in between. Fewer layers does not necessarily mean that it sounds worse or even that it has fewer sounds. In fact, the Lignum Center articulation has about 30 more sounds than that of the Radio King.
The kick with the most layers in SD3 Core is 18×26″ Pearl Masterworks with 24 and the one with fewest is Ayotte Classic Jazz Tuning with 14.
Olof Westman - Toontrack
Coder
1
Thanked by: Lukas GrumetThe PreSonus AudioBox USB 96 looks like a good buy to me. Connect your e-drum to its MIDI input. Then make sure EZdrummer, or your DAW, is using it both as MIDI source and audio interface.
Olof Westman - Toontrack
Coder
1
Thanked by: NightslayerRecordsI am pretty sure that is intentional. That preset has a Lo-Fi channel in the mixer. Lower its volume and the distortion goes away.
Olof Westman - Toontrack
Coder
1
Thanked by: FitzgeraldoHere are some sample swirl loops I made to show, internally to Toontrack, how swirls can be programmed. It is the same shuffle/swing loop but with different swirl programming.
The D-loop is the reference that looks pretty much exactly like the picture John posted. It faithfully reproduces the swirl that was recorded. To me, it sounds a bit unmusical. The swirl was played to a metronome. Perhaps it can be thought of as a straight swirl. In this case we need a swirl with swing.
The A-loop is essentially the same swirl but delayed a bit. It sounds much better to me.
The B-loop mixes the strokes from A with faster back strokes.
The C-loop is all faster strokes.
Olof Westman - Toontrack
Coder
Have a look at Settings>MIDI In/E-drums. That’s where you make, save and recall your custom MIDI mappings.
Olof Westman - Toontrack
Coder
Don’t hilite the displayed value just hover above it with the mouse pointer and roll the mouse wheel.
It is also possible to press down (and hold) onto a display and then drag the mouse up and down to change the value like with a slider. Pressing and releasing (clicking) a display allows a value to be typed in. The old value starts out as hilited.
Olof Westman - Toontrack
Coder
The shift-key works primarily when you roll the mouse wheel over the displayed value rather than the control handle.
Olof Westman - Toontrack
Coder
EZkeys only supports On/Off for the sustain pedal. We record the piano with the pedal in both those positions but we offer nothing in between.
Olof Westman - Toontrack
Coder
Ok, now it works!
Great!
What about my first question? An overview about all mixes used with which kit?
No. Can’t say I remember hearing that one before.
And: Is there another possibility to show additional drums / Instruments in the drums window?…
No. That is another change from SD2 to SD3. On the other hand the normal drums have the look of the real sampled drums.
Olof Westman - Toontrack
Coder
Easy! Just click the ‘All’ button.
More specifically, make sure that the ‘Drum Kit’ is checked.
Olof Westman - Toontrack
Coder
Well, it seems like my answer vanished so here it is again.
Ok, I have had a look at them and I think I understand the problem.
If I load the s20-project, you sent, into SD2 and then save that as a combined preset and load that in SD3 then it all works.
However, the two combined presets you sent lack the ‘drum kit’ part and only contains X-drums. When you load them in SD2 that means that whatever drums you have loaded in the normal positions will remain so you only get a new set of X-drums. In SD3 that doesn’t work. What happens is instead that no drums are loaded for the normal positions. Then when the X-drums are added some of them are identified to correspond to normal positions and, since those are all unused, those X-drums claim those normal positions. The end result is that rather messy result you already know about where you have 6 X-drums to the left and the rest of them spread out over the normal drum kit.
The workaround is to load those X-drum-only presets inside SD2 and save new combined presets also containing the drum kit. Those will then happily load into SD3 and you can save them there as SD3 presets. Once you have them as SD3 presets you can load them but select to only load the X-drums and so you would get their old functionality back.
That is a difference between SD2 and SD3. In SD2 you can choose to only put some part of the state into a combined preset. In an SD3-preset you always save the whole state and then you choose what part of it to load when you load it
Olof Westman - Toontrack
Coder
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