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Olof Westman
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You would have to Add the same snare as a new Instrument (X-drum).
Then you would deactivate all its articulations except the SideStick and
assign the proper MIDI notes to it. In the normal snare you would then
deactivate the SideStick articulation. Then you route the mics of the
new snare to your liking, probably creating a few new mics in the mixer
in the process.
Olof Westman - Toontrack
Coder
I think they are all 16/44 except String Machine which is 16/88.
At least, I know Studio Grand is 16/44. Note that the sounds
are not raw but somewhat processed so 16bits is not that bad
considering that that’s what you put on a CD anyway.
And it is looped, after about 8 seconds, and that means that you
won’t hear the sounds ‘farting out’ at the very end due to the
bit depth.
Olof Westman - Toontrack
Coder
>..looking in the Manual i could not find any information concerning this setting ..
9.3.3 Settings Window Performance Tab
We have no reports of problems using multi-core with Cubase as host.
John mentions Reason and Reason is the only host we know about, right now,
for which you cannot use multi-core in SD3 without first disabling it in the host.
Start out by running SD3 on 1 core only. If you experience glitches you
can try to raise it to 2 and see if that improves the situation. Ultimately you
are in control. You can use any value that works for you. What values those
are depend on the host, your hardware and the sort of projects you run.
Olof Westman - Toontrack
Coder
CPU usage for the sampler engines in SD2 and SD3 is very similar if not identical.
SD3 also offers to use multiple cores.
Olof Westman - Toontrack
Coder
>>Using 236 on a 250 SSD is usually not recommended:….
In your quote, note:
>>You’ll see write performance start to slow down as you go above that mark
Nothing bad happens to your read performance and reading is all you
do from that disk.’
>Get a bigger drive for the drums, you need the drums to react quickly.
Also, the disks performance affects the loading time of the drums not
how well they play.
Olof Westman - Toontrack
Coder
Sounds to me like you are running out of RAM. Make sure that you don’t
have any other memory hungry application running at the same time.
Olof Westman - Toontrack
Coder
You cannot apply the wisdoms of gaming here. In the audio world low latency is accomplished by having a soundcard with native ASIO drivers and running it with as small a buffer as possible. The better CPU and RAM you have the smaller buffer you can run, so a reasonably good rig is useful too. I guess similar rules, as in gaming, apply for all the stuff you need to turn off in Windows in order to make sure that resources aren’t suddenly waisted on something irrelevant.
So, try a soundcard with native ASIO support. Borrow one. It doesn’t have to be an RME.
Here is a good page https://help.ableton.com/hc/en-us/articles/209072289-How-to-reduce-latency
Olof Westman - Toontrack
Coder
You can’t use SD3 sounds in SD2. This is by design.
SD3 can read SD2 user presets. So it is possible for you to save the state of SD2 in your project as a Combined Preset and then put SD3 into your project instead and load that preset you just saved. This is a very smooth process in some hosts but, unfortunately, more or less impossible in some.
Olof Westman - Toontrack
Coder
Actually, this can be done, to some extent. My answer here will be a bit confused because I don’t really know myself how you are supposed to do this in SD3. I know how you would approach it in SD2 but I have not been involved in this part of SD3. While waiting for an answer from those who have, I put my 2 cents in.
So, in SD2 you would select the hatsCtrl articulation and take a look at its ‘Velocity Curve’. In there you can apply a preset ‘Reversed’ or you can just rearrange the curve by hand to slope the other way. This would make the hihat open when the CC value is high and closed when the CC value is low, i.e. in the opposite way of how pedals usually work. However, it will not ‘remain static’. I.e. if you change the CC value then the ringing sound will change accordingly. There is no way to get rid of that in SD2.
In SD3 you could, in principle, do the same thing but I cannot seem to find out how to get to the Velocity Curve for the hatsCtrl Articulation. Perhaps it is not possible.
However, in SD3 there is new tab ‘MIDI in/E-drums’, sitting in the settings menu. In there you can remap MIDI notes and adjust their velocity values. Perhaps it is possible to select Hi-Hat>Hi-Hat Pedal CC Control>Hi-Hat Pedal Control and somehow get those values turned upside down but I don’t know how to do that.
But there is a completely different feature that can be used in ‘MIDI in/E-drums’: the support for positional sensing. You would select the note you use to hit the hihat with and then, in the ‘Mapping and Response’ sub-window, you select the Mapping tab. There you chose 3 articulations to play for different CC-values and also which CC controls it. This would seem to be exactly what you are after, except that there would seem to be a maximum of 3 articulations only.
Also you would have to make sure that you CC isn’t also controlling the hihat in the standard way. You can do that in the ‘MIDI in/E-drums’ tab by selecting All>CCs and then the CC of your choice. Then in the Edit menu you would choose Clear>Selected. Or you could go to the hihat MIDI mapping property box and select the Pedal CC Control, right click on the CC in question and select Remove.
Then you are done.
That said, the strongly recommended way is to start to control the hihat in the standard way instead.
Olof Westman - Toontrack
Coder
There is a bug in ‘Level Envelope Releases’ for S3.0.3, and earlier, making it not affect the Curve Slope of the envelope. I found that out thanks to this thread back in November, 3 months ago. After I read the first post here I tried to damp some drums in SD3 for the first time and found out that the results were far from what I expected. Once I fixed that bug the problems went away.
The method I used was pretty much what John is hinting at:
1. Solo the close mic/s of the drum and put in an EQ that reduces its longest ringing frequencies.
2. Put the drum in question on its own new AMB mic. (Route Instrument Microphones)
3. Move that EQ to this new AMB mic.
4. Enable the ‘Envelop and Offset’ for the drum and dial in a Release value below 2s.
5. Adjust the ‘Curve Slope’ until the drum is as damped as you want it.
6. Go back to the new AMB mic and extend the ‘Level Envelope Releases’ until the room is wet enough.
That last step doesn’t work until you get an updated SD3 with that bugfix.
Olof Westman - Toontrack
Coder
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