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Lars Fossum
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Topics Started: 15
Replies Created: 51
Has Thanked: 2
Been Thanked: 7
- A bit high latency, especially the snare. Sometimes it makes sound, sometimes it doesn’t. After playing for awhile, it is very hard to make a snare sound.
- I have an extra Yamaha cymbal pad installed which is plugged into the kickdrum, but when I hit it, t triggered the kickdrum instead. How do I re-map it to the correct cymbal sound? When I use the Yamaha app, it automatically differentiates it as a pad. I don’t know how to do so in SD3 splitting a two-in-one input. ?
- I have to hit the pads/kick quite hard to make sound (unlike when I click an instrument with the mouse). I tried turning up the velocity, but it just made it sound horrible.
Where did I go wrong?
Please help…
Thanks,
Andrew
#1. Check settings for SD3 in computer, the choice of drivers and buffer size etc.
Don’t use DirectSound or DirectMusic or similar, use WDM or ASIO as preferred drivers.
For drums try to get as low as 128 samples or lower.
If you get poor triggering, I would get a separate midi interface(could be over usb too) and use midi din cables from dtx to computer this way.
Drivers for separate midi interfaces are more trustworthy in that they are what the product is about, not something secondary “oh, yeah you can connect to computer over usb too” thingy. Longer usb cables is a mess too, so even more reason to do midi cables intead – they can be 10m or longer with no problems at all.
#2. Check manual for DTX – my DTXpress IV explain this very well in making a custom kit.
DTX Kit settings
————–
I have double inputs for cymbals and kick, and those named Pad9 for kick, Pad 10-12 for tom1-3 inputs in settings.
So if cables are stereo(tip, ring, sleeve) you should be able to use both pad and rim parts.
DTX Trigger setup
——————-
To get access to second input I am to configure trigger parts as RHP rim, probably something similar in your case.
So kick is pad, and second external input is configured as rim. Then in the kit setup this is pad9 and tells where that goes to what sound governed by midi note set.
#3. This is what you configure for trigger setup too – settings for velocity curve.
I think this can be done in SD3 too, if you think internal sounds in drum engine respond as you wish.
Hope it gets you on your way….
1
Thanked by: andrekeliThank you.
I am not using any midi inside SD, just in daw. So hope I can just do it there.
And for the record, I remembered wrong, I was reading edrum engine manual and found just about nothing about choke – your manual is just fine, once getting a pdf from it.
I will experiment and use one pad for chokes with note length – and hope I can do that on a single note/instrument and not the entire SD preset where all notes are set to be 0.3ms gate. Possibly need to map to unique cymbal unless you can duplicate entry that longer note means it is to be choked when note-off(or velocity zero note-on).
Thank you, I was a bit confused reading about both key/note and channel – so now cleared up.
There are some videos here
https://www.toontrack.com/orchestral-percussion-sdx-announcement/
I saw a crowd of 8-10 people do handclap in one video, but don’t know about the rest.
Good stuff, thanks.
Looking in manual on “choke” not much is mentioned, and just aftertouch.
Is polyphonic required, or channel aftertouch is the most common what I’ve seen?
Can you create an articulation emulation like doing filter envelope on a cymbal – if not present?
I did long ago in a sampler and DFH, and found that to be best sounding that way.
1
Thanked by: Luke GibsonIs polyphonic aftertouch required – I never saw a keyboard that had that even?
It’s channel aftertouch that is most common.
I am also looking at getting chokes on my SD2 stuff, if possible in SD3.
Manual only mention the aftertouch thingy, and in internal midi handling in SD3.
I did long ago, an emulation on Vsampler and DFH – so can this be done if articulation not there – create one I mean?
I did a filter envelope for that, and worked pretty well.
My Yamaha DTXpress IV does have choke on internal sounds, but does not send any midi – they never fixed that with firmware updates.
So thinking of using a cup or edge on a pad to do choke.
Any video links would be swell as well, thanks.
I suspect there will be campaigns like usually are on SDX’es around christmas.
Take a chance and contact stores if they have a boxed upgrade left with codes.
Those that generate codes live with Toontrack at purchase will not work.
Unless you have a continous controller pedal of some sort I don’t think you get various openess of hihat, just doing F# which is closed hihat.
Some have on/off switch shifting F# and A# doing either closed or open hihat. Able to do “catosch” kind at least.
I ran a Yamaha DD55 pad unit for a while, and did continuous controller CC#11 with a separate synth and recorded through a plugin changing that to CC#04 for foot pedal.
So it all depends how real feel you want for your playing on hh. If you want everything between “tick” and “toosch”.
235go if we don’t have the place for that
we should play -50%
It’s nicely divided into sections to download.
No surround – reduced by over 100 GB – two parts of over 50 GB each.
No extra bleeds core library – yet reduced by 50 GB.
I downloaded nothing yet – just using new plugin with my old kits. Was it 0.3 GB.
I’m saving data cap to get Orchestral SDX arriving later – don’t need the core library.
1
Thanked by: Henrik EkblomFootcontroller CC#4 regulate openness of hihat, and as I recall A#2 note is hihat.
This out of the box. So check out specs for your pads.
But there is a nice configuration to assign anything anywhere in SD, unless your pads can be configured.
From the days of doing drums on midi controller even, I had CC#11, expression volume reassigned to do CC#04 and did hh with that expression pedal hitting the A#-key.
Now since ten years doing edrums I did not have to do anything for regular kits.
So with a continuous controller of some sort you should get it going.
Targeting film industry – does that mean you can get sample once and for all converted to 48k, or 96k?
So it need not be done in realtime in a project. I guess even higher quality SRC can be used this way too.
Is all surround then, and just made stereo through usuall mixing -6dB on center and rear, LFE removed etc?
Can we get more about the install options available?
I guess all is recorded at 96k, are these available before downsampling?
Can you install nothing but plugin?
I am rather comfy with my v2 stuff at the moment and find size a big turnoff, since it’s not improved anything like having 96k samples.
A video showing it all, would be good – and viewer can pause and look at all there is to choose from.
Thank you.
All software products have a discount for upgrades for existing customers – and it only varies how much discount you get depending on which version you are upgrading from.
In some cases – a time span is involved – upgrade now as introductional price or similar.
Like – upgrade until jan 31st 2019 – and you get 50% discount.
After that existing customers on SD2 can upgrade for 30% discount.
..and similar approaches.
Upgrade until jan 31st 2019 – or you have to buy new full price SD3 – that is unheard of.
Well, Avid did for ProTools being all cocky they were industry standard – and see what happend?
If you expire out of subscription for annual support – you have to buy ProTools at new price – that is what management declared.
Avid shares went from $18 down to $6 until management changed policy to now rather acceptable.
I repeat a former suggestion I made a couple of months ago:
Make a separate upgrade offer for the plugin of SD3 alone – exclude the SD3 samples – as one upgrade offer
And reduce upgrade discount from current offer after a deadline – that is ok.
But ending all discount – that is bad business.
The current offer is all or nothing
I had my own software business for 16 years, and now retired enjoying doing my former hobby full time – making film and music.
I just think it is a good idea to alter upgrade offers – and keep low thresholds to reel old customer base into SD3 territory.
Thanks for reading.
I guess not then.
I have in Independence Pro both orchestral drums, industrial percussion and things.
I think it’s an obvious path to take – specializing in drums overall as Toontrack do.
Percussive libraries of all sorts, cines, shakers, bells and whatnot.
Just an idea….
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