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  • ncerbone98
    Participant

    Roger! And do you feel that adjusting the buffer size for that bounce in the DAW is good practice or is that not necessary either? Using an M1 MacBook Pro.

    I have not hit Cache Mode, but I do come across issues with my hi-hat especially. I use a VH14D and the articulations as it moves between different samples sound fantastic via Rolands onboard module, but using SD3 the hats can be a bit hit or miss. When I am using it as a midi device it will have little hiccups or switch between the samples on the hats awkwardly, especially when moving the pedal up and down. I have noticed that after I render the audio, some of these awkward transitions go away, but I’m still working on how to get it dialed tbh. Any advice on this part is appreciated as well!

    Thank you for such a prompt reply.

    ncerbone98
    Participant

    Hi,

    and thank you for your interest in Toontrack products.

    The offline bounce gives you further options for getting audio files from SD3 into your DAW, like splitting the Close and Bleed signals, Force Enable all Bleed, etc.
    When you route the outputs (16 Stereo Outputs) of the SD3 plug-in to your DAW, it’s a WYHIWYG situation, so there is no change in what you hear in real-time when you bounce in your DAW.
    Since there are other options for the offline Bounce in SD3, you can get resulting files that may not be possible for you due to limited memory/CPU resources (less of a problem these days). The offline Bounce also can get you per microphone files instead of Mixer outputs, resulting in a more “realistic” recording session, if that is what you are after.

    BR,
    John

    John,

    Sorry to resurrect an old post here but I’m researching this topic, and considering how new I am to production I don’t want to mess it up.

    I am currently recording midi in Logic and triggering SD3 in tandem with some other plugins. I would like to be able to bounce my audio in Logic for my SD3 multi-outputs, while retaining full quality of articulation with no weird hi-hat artifacting or hiccups that I have occasionally observed from realtime play. I find rendering the files in SD3 offline and importing to be a slow workflow in comparison to printing within Logic, but I want to be sure they are the same thing.

    The aspect of bleed doesn’t matter for me so I don’t see an issue there. However I am worried about what you said about limited memory/cpu affecting my render. Can I simply set my buffer size really high within Logic when bouncing to avoid any issue there? I don’t want to kneecap my drum audio simply because I didn’t understand my render settings.

    Thank you in advance!!

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