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Viewing 4 replies - 1 through 4 (of 4 total)
  • Laurentiu Ghita
    Participant

    Have you tried to change the color space to sRGB? It worked for me. Also switching to the discrete graphics chip improves the performance. Basically, on the integrated intel gfx chip with P3 color space it was bad. Switching either to sRGB or the Radeon chip solved it.

    Laurentiu Ghita
    Participant

    Do have a discrete gfx chip as well? For me, with the Radeon chip it was working fine – but the system was running hotter and eating batter faster. Changing the color space solved it for the integrated Intel gfx chip as well.

    1

    Thanked by: Table
    Laurentiu Ghita
    Participant

    I am running at 128 samples. But the issue is not CPU usage during live playing. It only starts to be an issue when I open the EZdrummer GUI and the drums are diplayed. If the GUI is closed the CPU usage is half – there is only one thread that seems to handle EZD2. Hope this makes it clearer. Thank you.

    Laurentiu Ghita
    Participant

    I am having the same issue with the full version. In Logic Pro X using the integrated graphics the Tap to Find is jerky. Also the CPU usage on one thread runs very high (75-80%) and occasionally goes to 100% causing pops and cracks. When switching to the discrete graphics (Radeon 560X) the CPU usage goes down and the lag is gone. This only happens when I open the plugin, so the drums are displayed. If I close the plugin the CPU usage comes down, which leads me to believe that the issue is with the drum rendering optimisation. The drum graphics do not look like super eye candy, so I would not expect that you would need too much GPU power. Unless somebody argues differently, I believe the issue is code optimisation. I am running this on latest gen Macbook Pro 15″ with i9 8-core CPU and 16GB of RAM.

Viewing 4 replies - 1 through 4 (of 4 total)

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