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Viewing 11 replies - 1 through 11 (of 11 total)
  • Kevin McIntosh
    Participant

    Seems you could just take a single beat of a ez drum instrument and capture the sample and then add it to something like Sample One XT in Studio One so each trigger of the key you assign it to would trigger that beat. It’s a workaround but better than nothing.

    Kevin McIntosh
    Participant

    Got it. Thanks, Scott.

    Kevin McIntosh
    Participant

    Yes, I do have that Indie Folk kit… so do I just pull up the Indie Folk loops in the ezdrummer menu to access the kit and then I can choose to use the mallot?

    Kevin McIntosh
    Participant

    Ok, i think that makes sense.

    Thanks so much for all your help. sorry for the trouble.

    Kevin McIntosh
    Participant

    Oh, and I guess one thing…. it could be possible that once that midi data is bounced into an audio wave, then would the Room and Comp data no longer be attached to that drum kick… Or is it that the room and comp are simply “technically” effects channels at this point, simulating “Room” and “Comp” presence for that kick?

    Kevin McIntosh
    Participant

    Here’s what I am trying to accomplish.

    If I have the 6 tracks (the tracks of the 8 from the multichannel out UI in EZdrummer that aren’t “room” and “comp”) and I’ve taken them from that single midi track they all fell into and bounced out to separate tracks to get my audio wave representations for each of those six drum parts (making it easier to visually edit than trying to hand edit the MIDI note representations prior to the bounce) and start sliding those audio wave representations to adjust timings, i.e. I move the kick a hair, then I move the snare to line up with that), I was thinking does the “Room” and “Comp” data automatically go with the kick when that kick event is moved.

    In other words, let’s say I have a bass kick landing on beats 1 and 3 in the timeline. But I move the kick to fall just a couple milliseconds after the 1 and 3 beat on the timeline grid. Would the corresponding Room and Comp data for the “Kick” need to be moved a millisecond over as well? Or did it automatically move with the kick because it’s not technically a “MIDI” value note, it’s simply midi data attached to that original drum note.

    My understanding is, there would not be an adjustment necessary to “Room” and “Comp” tracks because now we’ve determined that Room and Comp data isn’t a “Midi” value, but simply an effect that will be triggered by the Kick drum data. So if Kick drum beat is moved, the Room and Comp (theoretically) has moved with it simply because that data is part of that Kick drum beat data in the first place.

    Correct?

    Thanks for all your timely help by the way!!

    Kevin McIntosh
    Participant

    This thread on the presonus forum offered answers (I asked the questions in December); however, again, they simply explain how to get to virtual inputs, but I don’t see an answer on getting separate tracks in the arrange lane.

    http://forums.presonus.com/posts/list/32291.page#217245

    also, someone in another post on the forum added this pitchlist for the Nashville EZ drummer pack (the pack I am using); nowhere does it show a pitch for “Comp” or “Room”

    Kevin McIntosh
    Participant

    are are you saying bouncing (after exploding pitch to tracks) should create the tracks for the room and comp lanes as bouncing after that did create tracks for the other effects. Perhaps I missed something when I performed that bounce.

    thing is, in that single track I began with, there was no midi data representing the room and comp channels.

    Kevin McIntosh
    Participant

    Hi, yes, that video illustrates what I did…

    but as you see there that process only created the virtual inputs in the mixer console, which does separate all 8 channels and creates an audio output through those virtual inputs, including audio of the room and comp channels. But it didn’t add “tracks” up at the top in the arrangement view. Everything still resided in a single track …. i.e. the midi data for each of the drum parts.

    So, forgive me if I’m missing something, but to get that single track to break out into separate tracks up there in the arrangment view, what would I need to do?

    thank you.

    Kevin McIntosh
    Participant

    The explode pitches to tracks simply collects all of the MIDI data generated by EZ drummer, and in this case, assigns each corresponding drum part to the corresponding MIDI note on its own track. i.e. if an EZ drum snare = C# as a MIDI note (pitch), than all of those C# values get assigned to a track, but are read as EZ drummer snare hits.

    The data is still in that point, Midi data. You then have to bounce each of those tracks to get audio wave files for each track/drum part on separate tracks.

    When I first set up EZ drummer on this project, I used the “Multichannel” selection in the EZ drummer UI to get the 8 channels into 8 busses. But simultaneously, all of the Midi data they created only ended up in 1 audio track. But upon bouncing out that track, it did not create separate tracks for Room and Comp.

    This also does create new busses for these new tracks of bounced data. So now I have 2 sets of busses for each of those 8 channels (the new busses + the original ones created when I first did the Multichannel selection as described in the preceding paragraph.

    My Mac is at home… when I go home tonight I can check to see if Room and Comp busses were created at that point.

    Kevin McIntosh
    Participant

    Scott,

    My DAW is Presonus Studio One, Version 2.5 (on a Mac).

    I first did route all of my 8 EZ drummer channels to a single track but was able to create separate busses in the mix console for each of the 8 channels.

    When I exploded pitches to tracks to create separate tracks (in the arrangement view) for each of the channels and bounced them (to create audio files -i.e. with audio wave forms – for easy visual editing) I didn’t get any resulting track(s) that represented the Room or Comp Channel – i.e. any channels that showed audio wave forms for those 2 channels.

    I presumed that’s because those 2 channels would just be adding reverb to the other 6 channels of actual beats. But sounds like from what you’ve said those room and comp channels should have their own tracks with audio waves??

    As I would need those 2 channels if I’m going to be editing the other 6 to keep everything in line with each other.

Viewing 11 replies - 1 through 11 (of 11 total)

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