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Viewing 14 replies - 196 through 210 (of 10,732 total)
  • John
    Moderator

    Hi Martin,

    sorry about the confusion here but I presumed you were on at least a semi-current version of EZdrummer, not the original version that was discontinued more than 10 years ago.

    EZdrummer 3 is of course Silicon Native and fully compatible with Sequoia, I can also run EZdrummer 2 in Logic 11.1 in Sequoia but getting the original EZdrummer 1 to work includes sorcery above my pay grade, I guess.
    If you have migrated your system and the actual EZdrummer files have been moved to the new system, starting Logic in Rosetta mode might give you a slim chance but I wouldn’t bet any money on it.

    Anyways, the Blues MIDI files and the Blues EZX are not OS dependent (only their old package installers), since they are extensions for EZdrummer but they require a working installation of EZdrummer to be utilised and on a Silicon Native Mac (your M4 Mac mini) with Sequoia, that means upgrading to EZdrummer 3, I’m afraid.

    BR,
    John

    John Rammelt - Toontrack
    Technical Advisor

    John
    Moderator

    Hi Martin,

    what Olof means is that you haven’t confirmed that you are actually using the Toontrack Product Manager application to run the Installer.

    Since you have posted images above showing the disk images of your separate product installers from the Finder, it’s easy to assume you haven’t. The Toontrack Product Manager application circumvenes the (sometimes outdated) installer included in the product packages and lets you install old products.

    I am also on Sequoia and have no problems downloading and running the Blues EZX Installer from within the Toontrack Product Manager application.Screenshot-2025-04-22-at-09.01.38
    This applies to other old products as well.

    BR,
    John

    John Rammelt - Toontrack
    Technical Advisor

    John
    Moderator
    BEST ANSWER

    Hi,

    as Victor suggests, please visit the Grid Editor and inspect your notes. E.g. if all notes are overlapping and have been treated as joined legato notes. If so, just click the small legato button above the grid to separate them.

    BR,
    John

    John Rammelt - Toontrack
    Technical Advisor

    Hi,

    as Victor suggests, please visit the Grid Editor and inspect your notes. E.g. if all notes are overlapping and have been treated as joined legato notes. If so, just click the small legato button above the grid to separate them.

    BR,
    John

    John Rammelt - Toontrack
    Technical Advisor

    John
    Moderator

    Hi,

    I would say yes and no. I haven’t used this myself but as I understand it, the Tempo change can be sent to MIDI recipients but the Audio slow down/speed up wouldn’t work, so ‘Varispeed and MIDI‘ mode, I guess.

    BR,
    John

    John Rammelt - Toontrack
    Technical Advisor

    1

    Thanked by: Red Gear Music
    John
    Moderator
    BEST ANSWER

    Hi Kim,

    first off: CC is Continuous Controller data, like what is used for determining the openness of the Hi-Hat or where on a Snare you are hitting it. What triggers a Kick or Snare hit, is a Note Number. The Default Note # for the Kick is indeed 36.
    Second: if you stack Sounds, the different Stack Members can absolutely have their own channels in the SD3 Mixer.

    E.g. if you have stacked a sub-kick on the Kick, you right-click the sub-kick Stack Member and go to ‘Route Instrument Microphones…’.
    Then click the ‘Close’ signal mic assignment drop-down and scroll down to ‘Create New Channel’. If the Stack Member has been auto-assigned any other channels you don’t wish it to be routed to (unlikely if it’s a User sample), remove those assignments.

    BR,
    John

    John Rammelt - Toontrack
    Technical Advisor

    Hi Kim,

    first off: CC is Continuous Controller data, like what is used for determining the openness of the Hi-Hat or where on a Snare you are hitting it. What triggers a Kick or Snare hit, is a Note Number. The Default Note # for the Kick is indeed 36.
    Second: if you stack Sounds, the different Stack Members can absolutely have their own channels in the SD3 Mixer.

    E.g. if you have stacked a sub-kick on the Kick, you right-click the sub-kick Stack Member and go to ‘Route Instrument Microphones…’.
    Then click the ‘Close’ signal mic assignment drop-down and scroll down to ‘Create New Channel’. If the Stack Member has been auto-assigned any other channels you don’t wish it to be routed to (unlikely if it’s a User sample), remove those assignments.

    BR,
    John

    John Rammelt - Toontrack
    Technical Advisor

    1

    Thanked by: Kim Mossige
    John
    Moderator

    Hi,

    saving a User Instrument saves properties on the Drum page (like level, tuning, envelope, etc) and if you have made any stacking and/or importing of samples.

    If I load a User Instrument that e.g. is a Stack with a Toontrack Library Snare, a user sample Snare and a user sample Clap and have saved this with a particular library, room and mic setup it doesn’t necessarily load as saved in another scenario. An example: I create above User Stack and clear all routings of the Snare’s microphones except Top and Bottom; I route the Clap to the AMB mic and create a new User X-Channel for the user sample Snare, then save my User Instrument.

    The next time I recall the User Instrument, I must be aware that the currently loaded Library and preset “sets the stage”, so to speak. My User Instrument Snare Stack will most likely sound right when it comes to the Top and Bottom mics and probably the AMB mic too but the User created X-channel does not yet exist in the new setup, so I have to either route my User Snare sample Stack Layer’s mic to an existing mic or create a new one. This kind of scenario, that a loaded instrument does not produce sound because of missing routing, can actually happen outside of the User Instruments’ one. But I digress. The Microphone Routing page is also your friend when it comes to e.g. splitting out Cymbals from a Stereo OH microphone; you simply create a new microphone/mixer channel for the Close signal.

    If you want to save more than properties on the Drums page for an instrument, you will have to save a User Library Preset or Project. You can save Mixer channel Presets as well.

    BR,
    John

    John Rammelt - Toontrack
    Technical Advisor

    John
    Moderator

    Hi,

    do you mean the ‘Fusion Grooves’ MIDI Pack? No, Pete Riley is the drummer behind the grooves in the Fusion EZX and Luke Oswald has recorded the Fusion Grooves, Linear Fusion, etc.

    BR,
    John

     

    John Rammelt - Toontrack
    Technical Advisor

    John
    Moderator

    Hi Nils,

    I am sorry to hear that you feel this way but the solution then would be to stop developing new products, which is not a viable option for neither company nor customers in the long run.

    The EZdrummer 3 plug-in/application has so much more features and options than EZdrummer 2 that it had to be a new piece of software.

    Generally I liked my Toontrack tools, but that there is no way to just exchange EZD2 to EZD3 in a project including keeping of the arrangement is almost inacceptable.

    You can Import EZdrummer 2 Projects, so Toontrack is not abandoning you, au contraire. You can have both software installed, so while you migrate to the newer, you save your songs as EZdrummer 2 Projects and Import them to EZdrummer 3, which will import library, kit and MIDI. EZD3 also reads User Presets.

    In a DAW, I would simply create a new EZD3 track right next to the EZD2 one and use the EZD2 Save/EZD3 Import function to get the Project over to EZD3, then check that it sounds as expected before deleting the EZD2 Track. If the MIDI is on the DAW Track and you are using a Preset in EZD2, you just select the same Preset in EZD3 and put the MIDI on the EZD3 track.

    BR,
    John

    John Rammelt - Toontrack
    Technical Advisor

    3

    Thanked by: Brad, Bear-Faced Cow and Scott Eshleman
    John
    Moderator

    Hi,

    I presume you have inserted EZdrummer 3 on a Stereo Instrument Track?

    Is your MIDI controller visible in the Instrument Track’s MIDI Devices Input list at the top of the Mixer Channel (not visible by Default)?

    Is the Track in Input Monitoring/Rec Enabled?

    BR,
    John

    John Rammelt - Toontrack
    Technical Advisor

    John
    Moderator

    Hi,

    do you have a separate audio interface or is the DM7 your audio interface as well?

    How low can you go with the Buffer size and at which sample rate?

    BR;
    John

    John Rammelt - Toontrack
    Technical Advisor

    John
    Moderator

    If you have the MIDI on the SD3 Song Track, you can select a range of/all notes/regions and Ramp Up/Down velocity with the Fade Tools in the Grid Editor’s Velocity Lane.
    This would gradually increase/decrease the notes with relative relationships intact.

    The other option is what Mark suggested; control the output Volume of SD3.

    BR,
    John

    John Rammelt - Toontrack
    Technical Advisor

    1

    Thanked by: Scott Eshleman
    John
    Moderator

    Hi,

    do you get sound when clicking the drums in the EZD3 interface?

    Does your MIDI device have a check mark in the MIDI device list in EZD3 Audio/MIDI Settings?

    Which MIDI Preset are you using?

    BR,
    John

    John Rammelt - Toontrack
    Technical Advisor

    John
    Moderator

    If I put the user instruments into folders now, will it cause the existing assigned instruments to stop working? Or does that just simply give you categories to pull from when going to user instruments? Don’t want to put them into folders now if it will mess up what I have in the slots now. Thanks

    Hi,

    AFAIK the only thing that prompts SD3 to launch Search for something missing is when the used sample and/or library it came from has been moved or removed. I.e. if you categorise your User Instrument presets or rename them, saved Projects should recall them, since the path to the User Instrument is included in the properties text file.

    BR,
    John

    John Rammelt - Toontrack
    Technical Advisor

    John
    Moderator

    Hi,

    I can’t speak for what’s in development but this should be on the wish list of things.
    Jack is right about the User Instrument name being saved inside the text file that stipulates the properties for the User Instrument.
    You can right-click an Instrument and go to Manage in Finder/Explorer to jump directly to the User Instrument presets and if you have e.g. a Kick that you originally named ‘Kick_1’, then want to name it ‘Awesome Kick’, you open the text file and enter/paste the name you wish it to display in SD3 between the very first quotation marks in the beginning of the text file.
    It’s at least a work around.
    BTW, don’t forget you can organise your User Instrument Presets in folders. SD3 will not display the folders when you use the ‘Add Instrument’ drop-down in the top left but if you know you’re going to add a certain Instrument in a certain slot, it can be helpful, like in my attached screen shot.Screenshot-2025-04-06-at-20.26.53

    BR,
    John

    John Rammelt - Toontrack
    Technical Advisor

    1

    Thanked by: drumjack52
Viewing 14 replies - 196 through 210 (of 10,732 total)

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