John
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Topics Started: 230
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Email: john@toontrack.com
Hi, the info in that thread is a bit misleading (though I am sure the user in question had no such intention).
First; what he means is Project Files (.ezd3p and .sd3p) not User Presets.
Second; even though you can open a Project you renamed from *.ezd3p to *.sd3p in SD3, it will not open correctly.
You can open EZD3 Drums and Mixer User Presets in SD3, like in the attached screen shot. Exporting MIDI from EZD3 and Importing it into SD3 next would be my suggestion.
BR,
John
John Rammelt - Toontrack
Technical Advisor
Ja, das ist eine Möglichkeit.
Eine andere (vorausgesetzt, Sie verwenden dieselbe MIDI-Belegung) besteht darin, die Benutzer-Presets für „Drums und Mixer“ oben rechts zu speichern und Ihr MIDI-Preset zu laden und zu aktivieren. Im beigefügten Bild sehen Sie unten rechts, dass ich ein MIDI-Preset (in meinem Fall Roland TD-12) aktiviert habe und darüber hinaus drei verschiedene Benutzer-Presets aus drei verschiedenen Bibliotheken. Wenn ich zwischen Core Bright Room, Electronic Edge und Gospel wechsle, bleibt mein E-Drum-MIDI-Preset aktiv, während ich Bibliotheken, Kits und deren Einstellungen sowie die Mixer-Einstellungen schnell und reibungslos ändere.
/John
John Rammelt - Toontrack
Technical Advisor
Hallo,
wenn Sie über „Datei“ > „Speichern unter…“ (File > Save As…)speichern, wird der gesamte Plugin-Status mit Sounds, Mixer-Einstellungen und Mappings gespeichert. Auch die Daten der Songspur(en) werden gespeichert. Es handelt sich dabei um eine sogenannte „Projektdatei“ (Project File).
Wenn Sie Änderungen an einem Library-Preset vorgenommen haben, das Sie oben rechts in der Benutzeroberfläche speichern, werden alle Instrumenten- und Mixer-Einstellungen gespeichert.
Drum-Kit-Presets, die Sie ebenfalls oben rechts finden, speichern nur die Instrumente des Drumkits.
Wenn Sie Ihr eigenes MIDI-Mapping unter den Einstellungen „E-Drum/MIDI In“ gespeichert und aktiviert haben, bleibt es erhalten, auch wenn Sie das Library-Preset oder das Drum-Kit-Preset ändern. Das Laden einer Projektdatei über „Datei“ > „Öffnen…“ (File > Open…) überschreibt jedoch ein aktives MIDI-Mapping.
/John
John Rammelt - Toontrack
Technical Advisor
Yes, creating a new Mixer channel for the Stack member ‘Route Instrument Microphones…’ should do the trick.
BR,
John
John Rammelt - Toontrack
Technical Advisor
Hi,
are you trying to use your own samples on the HH? This will not work as expected. EZdrummer 3 is not a drum machine per se.
BR,
John
John Rammelt - Toontrack
Technical Advisor
Hi,
if you have two or more MIDI interfaces connected to the same computer and to the same instance of SD3, you just make sure to have them “ticked” in the check boxes in the MIDI Devices list in the Audio/MIDI Setup in SD3.
You will have to manually edit MIDI notes sent from the added module (in the module, not SD3), which in your case would be the SPD-X, so they do not overlap with what is sent from your TD-17 module.
I.e. both modules cannot have their standard note values set, since the one instance of SD3 cannot split incoming MIDI notes per device/port; a note #60 sent from both devices will trigger the same articulation in SD3. This applies whether you connect several modules separately via USB or in series via traditional MIDI/DIN to one instance of SD3.
If you use some kind of host/DAW, you can have several instances of SD3 and then they could be triggered by the different devices on different ports.
I hope this clarifies.
BR,
John
John Rammelt - Toontrack
Technical Advisor
Hi,
as Jord writes, Enable MIDI Out in EZD3 and then create a Send on the EZD3 track or a Receive on the GGD track.
The attached screen shot shows it set up with EZkeys 2. Also, as Jord writes, the mapping will likely be off so you would want to re-map the GGD track to match the incoming instrument and articulation notes.
BR,
John
John Rammelt - Toontrack
Technical Advisor
1
Thanked by: sdgoatHi,
the Ride is about -3dB lower in the AMB mics in most presets (not in the Original Mix one) in the Bright Room but I would assume this is what the Producer Michael Ilbert intended. The Ride has got its own microphone as well, so you should be able to shape the sound to your liking.
BR,
John
John Rammelt - Toontrack
Technical Advisor
My apologies I posted in the wrong section
Operating system: macOS Sequoia (15)
- This post was modified 1 week, 2 days ago by Mark Domoney.
Hi Mark,
I had to delete one of your screen shots, since it revealed your serial numbers.
Did you submit a Ticket to Toontrack Support? If not, you can do this by visiting any of the FAQ pages; a ‘Contact Support’ button is found at the bottom of every FAQ page.
BR,
John
John Rammelt - Toontrack
Technical Advisor
Hi,
if you shorten the notes just a tick so the end of the notes don’t extend to the next?
BR,
John
John Rammelt - Toontrack
Technical Advisor
You just need to check “Use Alternate Hits” in the Hit Variation and the kicks will alternate.
…and this advice goes for any expansion with 2 Kicks loaded in SD3.
BR,
John
John Rammelt - Toontrack
Technical Advisor
3
Thanked by: axng727, Bear-Faced Cow and Scott EshlemanHi,
you can filter the Grooves for ‘FX’ type, which should reveal at least some fill-like groove parts, depending on which EZK:s and MIDI Packs you have installed.
BR,
John
John Rammelt - Toontrack
Technical Advisor
1
Thanked by: d gavHi,
if I understand your question correctly, your HH Controller is perfectly capable of sending CC data for EZdrummer 3 to control the level of openness but your module isn’t triggering it?
AFAICT your module should be capable of sending continuous controller data for cc4 so either there is a setting in the module that needs to be changed or they simply aren’t compatible. EZD3 will react to what is sent to it from the module. I would switch LOCAL=OFF in the module and check the data out from it by recording the MIDI when you move the HH up/down to start with.
BR,
John
John Rammelt - Toontrack
Technical Advisor
Hi Ralf,
please try the following:
go to {Mac HD}/Library/Application Support/Avid/Audio/Plug-Ins/
and manually delete the ‘Superior Drummer 3.aaxplugin’.
Next, go to ~/Library/Preferences/Avid/Pro Tools/ and delete the InstalledAAXPlugIns file
Next launch the Product Manager app, re-download the latest update, do a Custom install and make sure the AAX is checked.
Launch Pro Tools.
BR,
John
John Rammelt - Toontrack
Technical Advisor
1
Thanked by: BradNo products in the cart.
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