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Viewing 4 replies - 46 through 60 (of 138 total)
  • godprobe
    Participant

    Good question.
    To at least go much of the way towards finding out, I added the ReaEQ effect in REAPER onto a track with one kit piece soloed on it.
    Here’s a screenshot of trying to find the pitch of the default Racktom 1 on the Avatar kit.


    http://www.godprobe.com/temp/Tom1PitchEstimation.jpg (full REAPER image)

    It might fall somewhere closer to D# or even C, but using a notch filter around that frequency with a narrow Q/Bandwidth seemed to get rid of the majority of the dominant pitch of the tom.
    Happily, ReaEQ gives the note pitch as well as the frequency so you don’t have to look somewhere else for the conversion.

    I used bounced wav files, in case I needed to look at them in a wave editor, but I don’t think that was necessary in this case.

    WinXP | Fireface 800 | Variax | Axe-Fx | Toontrack | Komplete | Reaper http://www.godprobe.com/projects/notemaps/

    godprobe
    Participant

    As far as I know, the guest drummer MIDI from the Drumkit From Hell EZX is the only Toontrack MIDI that has CC4 data in it.
    I assume that’s because it was overlooked (as well as a couple other CCs in that MIDI that don’t usually correspond to anything in EZDrummer/Superior Drummer), and the exclusion of CC4 data from later MIDI is probably just to ensure compatibility and that there’s no… wonkiness? 😛 …with other hosts/plugins (never know what a CC4 might trigger somewhere else and it wouldn’t be an obvious place to check when weird behavior crops up).

    If you mean whether the MIDI packs themselves have identical mapping, I don’t think they do (the metal packs, for example, use the extra kick much more often), but they definitely seem to follow the general rules from my prior post.
    If you mean whether the sound libraries have identical mapping, again… they follow general rules, but they aren’t exactly the same — here’s a spreadsheet I maintain that outlines the default sound library mapping…
    https://spreadsheets.google.com/ccc?key=0AsWMEXuWvqSIdFBaNnBhTFBBZXJZb1F0UThzVXhibmc&hl=en
    …which might also give you some clues on why the MIDI packs are generalized and not necessarily specific articulations.

    P.S. good to see yet another Axe-Fx user here 😉

    WinXP | Fireface 800 | Variax | Axe-Fx | Toontrack | Komplete | Reaper http://www.godprobe.com/projects/notemaps/

    1

    Thanked by: vajranatha
    godprobe
    Participant

    Of the packs I’ve looked at, most of the hits fall within the standard General MIDI Drums range…
    http://www.midi.org/techspecs/gm1sound.php#percussion
    …using notes 35 through 59 for roughly the same kit pieces as GM Drums states (depending on the library that’s actually loaded).
    Notes 60, 62, and 63 are also commonly used in the packs for various Hi-hat hits, since GM Drums usually doesn’t cover all of the articulations provided in the Toontrack sound libraries.
    Similarly, there are additional hits below note 35, mostly for extra cymbal hits (particularly notes 27-32) and more hats (particularly notes 11-26).  And there are a couple of outliers above 63 as well (usually extra tom hits).

    I know it’s not a “here’s the mapping! :)” answer, but hopefully it helps.

    WinXP | Fireface 800 | Variax | Axe-Fx | Toontrack | Komplete | Reaper http://www.godprobe.com/projects/notemaps/

    godprobe
    Participant

    updated 2010.03.25 – Version 1.03
    – added EZX The Classic / 4-Mic

    http://www.godprobe.com/projects/notemaps/

    WinXP | Fireface 800 | Variax | Axe-Fx | Toontrack | Komplete | Reaper http://www.godprobe.com/projects/notemaps/

Viewing 4 replies - 46 through 60 (of 138 total)

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