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  • DutchDoctor
    Participant

    Thanks. Supported DAWs: “Cubase Artist/Pro” , “Logic Pro X” , “Reaper” , “Bidule”

    Oh wow @MintberryCrunch you have Reaper support now? Count me in! So very keen.

    My email address is:

    gigs@dutchy.lighting

    Thank you!

    • This post was modified 4 years, 6 months ago by DutchDoctor.
    DutchDoctor
    Participant

    This video from the developer of the edrumin midi to trigger device shows what the hihat issue is for many edrummers, his device works wonders and I absolutely recommend it.

    https://youtu.be/EnnAscbn9gU?t=382

    Now I’ve got my brain thinking about how on earth I can program/emulate this method inside Reaper using software alone.

    I reckon there’s gotta be a way to do it using MIDI plugins.

    DutchDoctor
    Participant

    This is EXACTLY the problem. 100%.

     

    I’m going to try this eDRUMin. Sounds like a game changer.

     

    Toontrack take note! THIS is what you need to implement to fix this issue everyone is experiencing!

    DutchDoctor
    Participant

    Thankyou, I think I’ve finally gotten my head around the problem. I don’t ever need the fully open HH sound so I have removed the articulation completely and adjusted the threshold and gotten to a place where I’m pretty happy with the sound. The transition sounds still aren’t always perfect. But I think I’ll be able to comfortably edit the HH pedal CC automation in post to make it as smooth as possible for production.

    Even on an acoustic kit I always offset the balance of the hats to always touch at least a little bit for sizzle anyway. So this works for my playing style. I’m interested in how you’ve built your workaround still, Reaper has some very powerful MIDI filtering and modifiying programming tools that could probably be implemented to get a similar effect.

    So are you actually ADDING pedal notes when moving the HH CC slowly?

    DutchDoctor
    Participant

    So I’ve been playing around with Reaper and I think I’m coming to the same conclusion you have.

    When using Hi-Hat Tip or Edge stick MIDI notes only, the Hats CC responds as you’d expect. Smooth and subtle.

    When using the MIDI note for “closed pedal”, it triggers those ugly sample transitions we’re all hearing. (On the Roland TD50 preset this is MIDI note 21.

    It seems the Roland Module is sending HiHat Closed Notes when moving the control pedal slowly, causing SD3 to retrigger samples incorrectly. I will play around with trying to filter out these notes without losing the closed “chink” sound if I can in Reaper. I would imagine SD3 are able to patch in some sort of filter or condition into the Roland presets that work around this issue natively though.

    Toon Track take note of this thread! Many people have had this problem and this thread is where we’re starting to figure it out.

    SD3 needs to filter the extra Roland module HH Closed Notes from triggering at the wrong time.

    Cheers.

    1

    Thanked by: zenwarlord
    DutchDoctor
    Participant

    I’m interested in your work on this. Unfortunately I am a Reaper user so I will have to find my own workaround.

    So you think there’s a pedal note being sent as well as the CC? Which is causing a retrigging of samples and creating the “stepped” sound? I’ll have a play around with my CC settings in SD3.

    From my testing, it doesn’t matter whether you are gradually opening or closing the hats, if you strike it semi open and let the sample ring for a moment, then raise the HH to the next heigh of “open”, the sample will cut and slam straight into the next layer with no crossfade or transition.

    This happens even without the Roland module and just drawing a straight CC automation line in the DAW instead.

    Are you saying there’s an extra MIDI note alongside the CC value being sent to SD3 that’s causing this?

    I don’t want to lose the pedal note “Chink” completely, but I’m happy to lose HH splash.

    Not sure if that’s possible via manipulating SD3 or filtering the MIDI data hitting SD3?

    Cheers.

    DutchDoctor
    Participant

    Hey guys the reason you’re hearing panning is because the overheads and room mics are stereo recordings, so you’re hearing the true position of the cymbal as it was recorded in the studio space.

     

    I figured out a trick to work around this and flip the panning for my favourite preset though.

    I like both the 16″ and 18″ Zildjan K crashes, they’re both recorded on the left side of the kit.

    So the trick is to create user microphone inputs and route JUST for the crashes you want to move. Then reverse the L and R panning. You get to keep the stereo image, but you’ve essentially flipped the stereo mics left and right.

    I now have a K16″ on the left and a K18″ on the right.

    Screenshot attached.

    1

    Thanked by: Thomas Ahlgren
    DutchDoctor
    Participant

    If you get a drop in audio quality you’ll definitely know about it. It won’t be a subtle change, either it works or it doesn’t.

    When it starts to fail you’ll get clicks and pops and stutters and whatnot. This can happen if your buffer is too low for your system, or if other hardware or software are interupting your DAW from processing audio.

    Bottom line, if it’s working, it’s working.

    DutchDoctor
    Participant

    How clean? That doesn’t sound clean. Sounds like room mics, bleed samples, the works.

    It also sounds distorted and compressed beyond belief.

    What kick drum is it? From what library? I have had no trouble getting a solo close mic kick sound from SD3.

    You could save your SD3 preset and attach it in a reply.

    DutchDoctor
    Participant

    Sorry to resurrect an old thread, trying to find some answers on this myself.

    Attached .sd3 file from another thread with the exact same issue we’re all having.

    And no, it isn’t the level envelope release time causing this. This happens regardless of that length of time.

    It doesn’t change the crossfade (or lack thereof!) between the 8 sample layers.

    I’m on a Roland TD50 and VH11 hats. I too have noticed this rather jarring hard cut between HH sample layers when moving the HH control pedal. Once your hihat CC pedal crosses one of those layer thesholds, the audio INSTANTLY snaps to the new sample layer with no audible crossfade whatsoever. Resulting in a really noticeable unnatural sound.

    Even the basic built in Roland TD50 sounds don’t do this on the same setup. There is surely a way to fix this in the software end of things. An adjustable microfade between hi hat control layers would totally do the trick.


    Reply To: Non-smooth transition between hi-hat samples version: 3.1.7
    Operating system: Windows 10
    DutchDoctor
    Participant

    Sorry to resurrect an old thread, trying to find some answers on this myself.

    I’m listening the the .sd3 file supplied in this thread and I’m experiencing the exact same thing.

    I’m on a Roland TD50 and VH11 hats. I too have noticed this rather jarring hard cut between HH sample layers when moving the HH control pedal. I have attempted increasing the “level envelope releasetime” as stated by the staff here, but it doesn’t change the crossfade (or lack thereof!) between the 8 sample layers.

    Once your hihat CC pedal crosses one of those layer thesholds, the audio INSTANTLY snaps to the new sample layer with no audible crossfade whatsoever. Resulting in a really noticeable unnatural sound.  Curious that I too an trying to use the Bosphorous traditional hats, as they are my favourite.

    Even the basic built in Roland TD50 sounds don’t do this on the same setup. There is surely a way to fix this in the software end of things. An adjustable microfade between hi hat control layers would totally do the trick.

    2

    Thanked by: DayvanCowboy88 and Steve
    DutchDoctor
    Participant

    Same problem here. 100mbit unlimited data internet connection, unable to complete the download on “Superior Drummer 3 Library Part 2”. It just loops the last few megabytes for hours and hours. I’m at over 24hrs now. This shouldn’t be happening.

    Something is wrong with their data server and they need to fix it.Capture.PNG

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