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Viewing 15 replies - 751 through 765 (of 1,017 total)
  • drumjack52
    Participant

    Got it, yes, thanks for the tips. It seems like it can’t be done from the responses. And yeah, putting the processor on each individual tracks has a different effect than putting on the bus so that won’t work. I have plenty of saturators/tape plugs etc. they’re all great but the valve box on a few settings has a very specific sound that I can’t replicate outside SD3. It looks like it’s modeled after a special version of the Thermionic Culture Vulture tube rack unit – so I guess i’d have to drop a few grand on one of those!

    Actua;;u no on spending mega bucks on the hardware. Soundtoys has one called Decapitator


    Reply To: Can I send audio IN to SD3 to use its internal FX without the drums? version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Hi,

    I would say that you start with Uninstalling using the Product Manager, then Search your system for ‘Superior Drummer 3.dll’ and delete all entries that show up.
    You can check the ‘C:\Program Files (x86)\Common Files\Toontrack\’, ‘C:\Program Files\Common Files\Toontrack\’, ‘C:\Program Files\Toontrack\’ and the ‘(User)\AppData\Roaming\Toontrack\’ locations for remnant files if you wish.

    Then start over and make sure that you do not manually move or copy any files post installation, like e.g. the .dll file.

    BR,
    John

    In addition to the above the OP may also want to think about taking a trip through the Windows Registry to remove any leftover SD3 stuff.

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    1

    Thanked by: ThisDude123
    drumjack52
    Participant

    Aloha e Jack,

    Mahalo for your answer.

    It may be me, but I’ve followed much advice to the point you’ve explained, but… the final step eludes me. (That’s the explanation for the sentence you weren’t clear about.)

    • I am keeping all the midi information in SD3 and… recording each/all tracks to audio in LPX?
    • I’m moving midi information to the Logic track stack and recording from there?

    It would complicate a discussion to share what I do, which works.

    I just know I should be able to record (i.e., make audio tracks) SD3 to separate LPX tracks in a straight-f0rward way, one that currently eludes me.

    If you could help me take that last step, I’d be eternally grateful!

    Mahalo!

    Cat

    Reply To: Easiest path SD3 > Logic with each SD3 drum track on a different LPX track version: 3.3.6
    Operating system: macOS Ventura (13)

    Okay so you have the MIDI inside SD3. That stays there. What comes out of the outputs of SD3 is audio and not MIDI. The MIDI goes nowhere. Have you ever used a virtual instrument before? It’s the same thing with SD3. In the case of SD3 you can either have the MIDI in SD3 or in your daw with a MIDI track in your daw feeding SD3. I do the latter in ProTools as it makes things simple to track tempo changes of a tune rather than having the MIDI in SD3.

    You can export stuff from SD3’s sequencer tracks as a MIDI file but there’s no need to do that.

    I do wish you’d share the method you are using. It would not complicate things but only help to understand what you’re doing and how to help you.


    Reply To: Easiest path SD3 > Logic with each SD3 drum track on a different LPX track version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    I don’t understand this statement: ‘I cannot use multi-instrument or multi-timbral set ups that produce separate tracks that don’t result in the creation of separate audio files for each SD3 track.’. Please explain.

    Select ‘use multichannel outputs’ in SD3’s mixer. Then create the number of audio tracks in your daw and set their inputs to the appropriate output coming from SD3. You may have to make changes in the SD3 mixer to get things where you want them to go to. My setup has all the kicks mics going to one output in SD3, the snare stuff to another, etc. I also split out the rack toms to one output, the floor toms to another. Be aware of how the various cymbals route as not everything goes to the overhead mics. Of course a lot of this depends on the SDX you’re using as not everything is the same in each one.


    Reply To: Easiest path SD3 > Logic with each SD3 drum track on a different LPX track version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant
    Hi – I have a kit I’ve made within SD3...

    Hi – I have a kit I’ve made within SD3 using it’s internal mixer and FX that uses a healthy dose of the Valve Distortion box on the master output – it’s a core part of the overall sound. Come mix-time, I’d like to be able to fan out the individual busses of the kit (kick, snare, toms, etc) to separate outs in SD3 and send to individual DAW tracks for more control. However, of course in doing that I would lose the ability to use the Valve Distortion box on the overall kit bus since I’d now be sending the drums to separate outputs. SO my question is – is there a way to route audio IN to an SD3 instance to simply use it as an FX plugin? Can’t seem to figure out if it’s possible fro the manual and searches. Thanks! I’m using Pro Tools btw.

    Reply To: Can I send audio IN to SD3 to use its internal FX without the drums? version: 3.3.6
    Operating system: macOS Catalina (10.15)

    Hi – I have a kit I’ve made within SD3 using it’s internal mixer and FX that uses a healthy dose of the Valve Distortion box on the master output – it’s a core part of the overall sound. Come mix-time, I’d like to be able to fan out the individual busses of the kit (kick, snare, toms, etc) to separate outs in SD3 and send to individual DAW tracks for more control. However, of course in doing that I would lose the ability to use the Valve Distortion box on the overall kit bus since I’d now be sending the drums to separate outputs. SO my question is – is there a way to route audio IN to an SD3 instance to simply use it as an FX plugin? Can’t seem to figure out if it’s possible fro the manual and searches. Thanks! I’m using Pro Tools btw.

    Reply To: Can I send audio IN to SD3 to use its internal FX without the drums? version: 3.3.6
    Operating system: macOS Catalina (10.15)

    Let me understand this – instead of doing the summing in SD3 you’re doing it in PT right? IOW using multi-channel in SD3 instead of stereo? You do know that the Valve Distortion box plugin is available in each kit piece channel right? Out it on each channel before it goes to PT audio tracks. Personally I’m not all that nuts about the plugins in SD3 and rather use what I have in PT (and those aren’t the stock Avid plugins but third party ones).

    But to answer your question you can’t use SD3 as an effects plugin in a daw.


    Reply To: Can I send audio IN to SD3 to use its internal FX without the drums? version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant
    1. As I understand things – no.
    2. You won’t get any sound because there’s no bleed info in your sample.

    Reply To: Working with imported audio file articulations version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Thanks.

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Yes, a bit of caution is advised when using the terminal! Unfortunately though, the procedure doesn’t work for updates. Only for regular product installations, I wrote a guide in this forum.

    Do you have a link to the guide?


    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Please let us use the “installer” command by using pkg files instead of using dmg archives. I think most people here in this thread would rather be dealing with a commandline interface to type something in that allows them to install a bunch of packages at a time than clicking in dozens of installers windows.

    Edit: it seems to work using this guide. https://stackoverflow.com/questions/25409584/apple-installer-command-help-for-bash-script/25409760#25409760

    Operating system: macOS Ventura (13)

    • This post was modified 2 years, 8 months ago by gearnerd.

    Unless one really knows what they’re doing mucking about in Terminal can brick a system.


    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Count me in on this one as well.


    Reply To: Articulations for stacked drums??? version: 3.3.6
    Operating system: macOS Mojave (10.14)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Not an easy one to answer as there’s no specific MIDI setup in SD3 for the Yamaha – I know because I have one. Remember that one can set what pad plays what note. Also keep in mind that each kit in the DTXM12 can have it’s own MIDI configuration. You can have pads set to trigger individual notes or a stack of notes. Check page 34 of the manual. If you don’t have the manual it can be downloaded from Yamaha – it’s a pdf file. Yamaha documentation can be a bit obtuse.

    One alternative is to try one of the Yamaha MIDI presets in SD3 of the Yamaha preset on the Legacy section. See which one works for you. A big problem is if you just have the DTXM12 and no add-ons you only get 12 notes (unless a pad is set to stack notes). So whatever way you go you’ll have to pick what kit pieces in SD3 are important to you.

    I created a setup in my DTXM12 to follow General MIDI for drums. I also have a Yamaha kick drum trigger tower with a DW kick pedal to trigger the kick drum and that’s plugged into the DTX module. I then use the General MIDI setup file in the MIDI in e-drums page of SD3.


    Reply To: YAMAHA DTX M12 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Can’t be done. You can only use what’s in SD3. There may be similar if not identical plugins in both programs.


    Reply To: use ez mix 2 directly in superior drummer 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Go to the mixer page in SD3 and click on the mixer drop down tab that’s just below the header in the upper left. Then click on ‘apply multichannel outputs’. Then organize the SD3 mixer channels to how you want to group them to feed your daw tracks. The rest is up to how your daw works and for that I’d suggest reading the manual for your daw as well as the SD3 manual. Lots of great info in those documents that will serve you well now and in the future.


    Reply To: Mixer routing to Studio One 5.2 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    3

    Thanked by: Alan Scott, Brad and Scott Eshleman
    drumjack52
    Participant

    The controls on the main page control the articulation’s on the sample level. EQ and reverb are mixer effects and affect kit pieces that go through it. You can achieve what you want on the mixer level for an articulation by stacking kit pieces and loading certain articulations. There isn’t anything arduous about the process.

    jord

    What’s confusing is the OP’s use of the word articulation. Does he really want to control each separate articulation?


    Reply To: Can I create mixer channel for an articulation? version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Not sure why I’m confusing anyone.  I’m using the term “articulation” because that is the correct way to refer to the pre-mixer sounds that are produced as a result of the MIDI “notes” that are triggered by hitting the various pads on the kit; i.e. if I hit the snare head, that triggers note 38: Snare: Center.  That is called an articulation.

    If I want to adjust the LEVEL of any of these “articulations”,  I can do it in the main page by selecting the desired articulation in the drop down menu.  This level adjustment precedes the mixer thus affecting the level of that sound all the way through to the output.  Including any and all bleeds.  Same is true if I adjust the pitch.  It affects that particular sound all the way to the output along with the bleeds.

    So what I’d like is to add even more controls to that “pre-mixer” sound; i.e. EQ, reverb, whatever.

    That’s why I was thinking it would be a mixer control, but it seems as though what I’m looking to do isn’t physically possible simply due to the way the program works.

    Do you want to control a specific articulation or the whole snare sound? If you want to control the whole snare sound before the mixer use the kit piece level control on the drums page. Your use of the word articulation is wrong in this case. A kit piece can have many articulations but do you really want to control each one of those? I don’t think so. You’re making more out of this than needs be.


    Reply To: Can I create mixer channel for an articulation? version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

Viewing 15 replies - 751 through 765 (of 1,017 total)

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