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Viewing 15 replies - 751 through 765 (of 924 total)
  • drumjack52
    Participant
    BEST ANSWER

    I work in PT as well and the answer to your problem is easy – the instrument track that has SD3 on it has the output of the kick drum and that IS aux 1/2. In the output field of that instrument track select ‘new track’ then when the track creation box comes up create an audio track (select stereo if you need a stereo track). A new audio track will be created with it’s input routing already set to receive the output from the SD3 instrument track that has the kick drum audio from SD3 which is the output from channel 1/2 of the SD3 mixer..

    If you care to email me I can send you the PT track preset I use. I have everything set up so that the instrument track for SD3 and all the aux tracks and audio tracks and busses with any plugins I need are already on it. All I have to do is to recall that preset from the ‘new track’ dialog box and have like 15 PT tracks all ready to go.


    Reply To: Outputs 1 and 2 never available on aux tracks?? version: 3.3.5
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    I work in PT as well and the answer to your problem is easy – the instrument track that has SD3 on it has the output of the kick drum and that IS aux 1/2. In the output field of that instrument track select ‘new track’ then when the track creation box comes up create an audio track (select stereo if you need a stereo track). A new audio track will be created with it’s input routing already set to receive the output from the SD3 instrument track that has the kick drum audio from SD3 which is the output from channel 1/2 of the SD3 mixer..

    If you care to email me I can send you the PT track preset I use. I have everything set up so that the instrument track for SD3 and all the aux tracks and audio tracks and busses with any plugins I need are already on it. All I have to do is to recall that preset from the ‘new track’ dialog box and have like 15 PT tracks all ready to go.


    Reply To: Outputs 1 and 2 never available on aux tracks?? version: 3.3.5
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    3

    Thanked by: jdogg, Brad and Scott Eshleman
    drumjack52
    Participant

    Where is the MIDI – in SD3 or your daw? What daw did you use?


    Reply To: How do I change the tempo of the song without affecting the MIDI notes? version: 3.3.5
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Editing would not be an option live though as this was mentioned in the question. A simple option is another pad with only closed articulations on it.

    Maybe edit the MIDI mapping in SD3?


    Reply To: How to force HH to closed or tight? version: 3.3.5
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant
    Hello, how would I configure my hit to always have...

    Hello, how would I configure my hit to always have the HH closed or tight, even if my foot weren’t on the pedal?

    E.g., for playing live w/ double kick, I want to leave the hat open, but have a closed sound.

    Thx,

    Reply To: How to force HH to closed or tight? version: 3.3.5
    Operating system: macOS Big Sur (11)

    Hello, how would I configure my hit to always have the HH closed or tight, even if my foot weren’t on the pedal?

    E.g., for playing live w/ double kick, I want to leave the hat open, but have a closed sound.

    Thx,

    Reply To: How to force HH to closed or tight? version: 3.3.5
    Operating system: macOS Big Sur (11)

    You could edit the MIDI to do what you want.


    Reply To: How to force HH to closed or tight? version: 3.3.5
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Something to keep in mind for searches is to use the site: operator as part of a Google or Duck Duck Go search. See here:

    https://developers.google.com/search/docs/monitor-debug/search-operators/all-search-site


    Reply To: Is this forum not searchable? version: 3.3.4
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    So here is why I want to reduce my sound library folder size. I have an e-drum set with a trigger module (eDrumin10) that requires my laptop be hooked up to it in order to have drum sounds. That laptop is a MB Air M1 which has an internal 512GB HD. Yes, I can use an external SSD to house the sound library to free up space on the internal HD but I would prefer not to have to carry the laptop and the hard drive to and from my house to where my e-drums are set up. I know it is a minor inconvenience but since I only plan on using one set of drums from the entire sound library, I would prefer to keep the sound files for those drums on the laptop and stick the rest on an external hard drive that could be added back to the sound library folder, should I need them in the future. Reducing the sound library folder down to 50-75 GB would be much more manageable on my laptop.

    I assumed that since you can delete certain sound files to get rid of the surround drum sounds from the sound library that you could also remove other sound files to remove certain drums but everyone, including John, who describes the surround file deletion, says that what I want to do is not possible. So unless somebody else says otherwise, this discussion is pretty much over.

    Really can’t be done what you want to do. A question that you haven’t answered: did you install the surround files? There’s no need to do that. Again if you are that starved for drive space you have other issues. What you want to do would make a hash of managing things and could cause problems for SD3.

    Something that might help is to investigate the use of containers as regards ssd’s. But that’s a whole ‘nother administration nightmare. if you don’t know what you’re doing.


    Reply To: Deleting sound files to reduce size? version: 3.3.4
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Hey there,

    Yes, you are right, we do not know what he has for hardware.
    I can be a bit critical, when these kind of questions are asked because if one spent the money on superior drummer, why would you try to run your DAW and superior drummer on a Volkswagen instead of a Lamborghini  from the hardware point of view

    I was under the impression that everything was loaded into ram and then streamed from there.

    Yes, NVME  drives are much faster. I have two of them along side, my 4 SSDs mounted in the box, and then 4 more mounted in an external drive box.

    I must admit that I was under the impression that only the audio files required by the daw were streamed and the drum files, which are basically sound files ran from memory.

    When my I5 smoked, and I was looking for a replacement, I went whole hog and bought an I9/20 core.

    thanks for the info.

    Cheers, Ken.

    Reply To: Deleting sound files to reduce size? version: 3.3.4
    Operating system: Windows 10

    I’ve seen many threads here with people asking for help which could have been easily taken care if they did due diligence like you mention. I always check system requirements and use demo s/w if the developer allows that. It’s a shame Toontrack doesn’t have a demo version of SD.

    As to what gets loaded into ram it depends on the daw. ProTools with it’s user settable cache can load everything into ram provided you have the ram needed. Each separate vi can have it’s own settings for what gets loaded into ram or streams – PT has nothing to do with that.


    Reply To: Deleting sound files to reduce size? version: 3.3.4
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Wow, hard drives are cheap. Put the entire library on an external drive because when superior drummer loads it loads files once and put them in memory.

    wow, spend more money on your memory and an external hard drive.  with everything running and loaded into memory, my memory  load is 13.5 gig that is superior drummer, YouTube, a drawing program, excel and a keyboard manager. Not to mention to interface control software‘s.  For less than $200 you can buy a 1 TB hard drive with a USB 3 interface plenty fast enough to load it’ll take you maybe 10 seconds when you first start up.

    by the way, the most common reason for slow loading of any damn file, are antivirus software‘s.

    Avast is the only software that I use because if it is good enough for the Canadian Air Force, it is good enough for me. It is small and stinking fast. All your other popular brands that comes with your machine when you first get it out of the box and you pay money for, slow you down fill you up full of advertising and publish shit straight out the back door to third-party companies.
    PS Avast is available for every platform. iPhone, Mcintosh, Google phone, Windows, etc.

    Reply To: Deleting sound files to reduce size? version: 3.3.4
    Operating system: Windows 10

    The OP doesn’t give us any system info so it’s hard to give a definitive answer. Desktop or laptop? Can he add more ram? Is he really that short on drive space? Did he install the surround files (that’s not mandatory)? If going for an external ssd I’d suggest going for a 2 TB as drives can fill up fast. Put all the samples there and not on the system drive. Unless the system drive is a super-fast NVME.

    BTW SD3 by default does NOT load everything into ram but streams it. I have it set to load the full kit and for the Death kit I tend to use that’s just over 13 gig from an internal SSD.


    Reply To: Deleting sound files to reduce size? version: 3.3.4
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Well in another thread, a Toontrack employee suggests deleting certain obw. files to get rid of the surround sounds from the sound library. I would assume there would be certain files in the sound library folder for individual drum sounds that can be deleted as well.

    You evidently don’t understand the way Toontrack does things with the base SD3 library. The surround files are two separate download and install files. When you installed SD3 and it’s base library did you install everything including the surround files? There was no need to. What you’re referring to is removing the surround files if they’re installed. There is no way to do what you want. Why would you want to anyways? If you’re that starved for space then you have other issues and need to get a bigger drive or split the samples off to a separate drive. You never know when you might want to use something other than what you regularly use. Sure we all have our favorites that get used on a regular basis but that doesn’t mean we don’t use other sounds.


    Reply To: Deleting sound files to reduce size? version: 3.3.4
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant
    Is it possible to delete some of the sound files...

    Is it possible to delete some of the sound files to streamline SD3 to have only the drum sounds I regularly use? The sound library is not really labelled to where you would have any clue what file is what sound. If it is possible to delete files to reduce the size, does someone have a reference for what file is what?

    Is it possible to delete some of the sound files to streamline SD3 to have only the drum sounds I regularly use? The sound library is not really labelled to where you would have any clue what file is what sound. If it is possible to delete files to reduce the size, does someone have a reference for what file is what?

    Can’t be done. You don’t need to install everything. Just leave out the 2 surround files.


    Reply To: Deleting sound files to reduce size? version: 3.3.4
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Okay I’m going to answer my own question, sort of.

    There was something wrong with the instrument track. No idea what. I finally just created a new track and that one worked. I otherwise see nothing different about the bad and good tracks.

    Are you running the latest update of SD3? I don’t believe the previous supported Ventura. Are you running the latest version of PT?

    Second: With PT instrument tracks that seem to have issues go to the View menu in PT and select to show ‘instruments’ in the Edit screen. Check that the track is set to output it’s MIDI to SD3 or whatever vi you’re using. PT has a bad habit of sometimes misrouting the MIDI on Instrument tracks.

    I use PT almost every day (PT2021.6 running in OSX 10.13.6) and haven’t seen the problem. I do remember seeing on the DUC that the latest versions of PT have MIDI issues but not like what you were seeing.

     

    Additionally: you might want to use the selection boxes here to show the SD3 version and operating system at the bottom of your posts that way people can get you a quicker answer. Or put your system info in a sig file like I have.


    Reply To: Does SD3 read midi in ProTools? version: 3.3.4
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    What is ‘virtual drummer’? What daw are you using?


    Reply To: Superior Drummer using Mono Outputs instead of Stereo Outs version: 3.3.4
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant
    BEST ANSWER

    There were several mics on that kick drum including an AKG C414 on the batter side. The mics were summed into a single channel. Most producers/engineers use some degree of processing whilst tracking.

    • This post was modified 2 years, 7 months ago by Damian Blunt.

    There were several mics on that kick drum including an AKG C414 on the batter side. The mics were summed into a single channel. Most producers/engineers use some degree of processing whilst tracking.

    • This post was modified 2 years, 7 months ago by Damian Blunt.

    That C414 explains much about the so-called clicky sound. As to summing every mic to one channel is why I like the way Death of Death & Darkness was recorded so I can manipulate each mic separately.


    Reply To: Rock Foundry Kick version: 3.3.4
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    There isn’t an option for using a condenser mic or dynamic mic. I was looking for someone to chime in who has this particular SDX or knows anything about the recording of these samples in particular. I am curious if something has gone wrong in my download (and if I need to reinstall)

    They recorded the library without using a condenser mic? Strange.


    Reply To: Rock Foundry Kick version: 3.3.4
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Yeah I get that… but it is the only kick drum out of all the libraries I have that sounds like it has been preprocessed, every other kick sounds like a raw kick drum. Even within this SDX it sounds preprocessed.  If you have the SDX then perhaps you might see where I am coming from?

    You still don’t understand – the kick you’re on about is recorded in a totally different environment than any other SDX. Until Toontrack records every SDX in the same environment with the same mics and setup and producer they are all going to sound different. We’re at that mercy if you will. Live with it and if you don’t like clicky drop the levels on the condenser mic and just go with the dynamic mic.

    Take it from someone who’s been on both sides of the glass – the sound all depends on the engineer and producer as to how the final product comes out. Add in the different electronics and all bets are off. Same setup with a different beater and the kick will sound different. Let’s not even get into the differences in heads.


    Reply To: Rock Foundry Kick version: 3.3.4
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

Viewing 15 replies - 751 through 765 (of 924 total)

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