drumjack52
Participant
Topics Started: 6
Replies Created: 1005
Has Thanked: 235
Been Thanked: 189
Go to the mixer page in SD3 and click on the mixer drop down tab that’s just below the header in the upper left. Then click on ‘apply multichannel outputs’. Then organize the SD3 mixer channels to how you want to group them to feed your daw tracks. The rest is up to how your daw works and for that I’d suggest reading the manual for your daw as well as the SD3 manual. Lots of great info in those documents that will serve you well now and in the future.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
3
Thanked by: Alan Scott, Brad and Scott EshlemanThe controls on the main page control the articulation’s on the sample level. EQ and reverb are mixer effects and affect kit pieces that go through it. You can achieve what you want on the mixer level for an articulation by stacking kit pieces and loading certain articulations. There isn’t anything arduous about the process.
jord
What’s confusing is the OP’s use of the word articulation. Does he really want to control each separate articulation?
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Not sure why I’m confusing anyone. I’m using the term “articulation” because that is the correct way to refer to the pre-mixer sounds that are produced as a result of the MIDI “notes” that are triggered by hitting the various pads on the kit; i.e. if I hit the snare head, that triggers note 38: Snare: Center. That is called an articulation.
If I want to adjust the LEVEL of any of these “articulations”, I can do it in the main page by selecting the desired articulation in the drop down menu. This level adjustment precedes the mixer thus affecting the level of that sound all the way through to the output. Including any and all bleeds. Same is true if I adjust the pitch. It affects that particular sound all the way to the output along with the bleeds.
So what I’d like is to add even more controls to that “pre-mixer” sound; i.e. EQ, reverb, whatever.
That’s why I was thinking it would be a mixer control, but it seems as though what I’m looking to do isn’t physically possible simply due to the way the program works.
Do you want to control a specific articulation or the whole snare sound? If you want to control the whole snare sound before the mixer use the kit piece level control on the drums page. Your use of the word articulation is wrong in this case. A kit piece can have many articulations but do you really want to control each one of those? I don’t think so. You’re making more out of this than needs be.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Thanks so much for a very thoughtful answer. And I am sorry that my question was not worded as it should’ve been. After reading your response(s), I think that it’s the bleeding of various articulations into microphone mixer channels that’s making things murky for me. Before having my eyes opened here, I just figured that if I want to adjust the snare level, then I would be able to do that with the channels that were labeled “snare…”. But even if I muted those “snare” channels, I could still hear all sorts of snare sounds coming through….and I guess this is where “bleed” levels come into it since the snare, etc. are coming out of the various microphone channels. And maybe this is why I “think” I wanted to have a mixer channel that could be setup to adjust the snare level—before it went to the other mixer channels, again, just like the LEVEL control on the main page.; i.e. I want a mixer control that processes the raw or dry snare (or any other articulation) before it goes anywhere else. If I’m still not making my question clear, I’ll try the manual again. Thanks again!
You don’t need a mixer channel. It’s just like I mentioned with setting the snare level from the drums page. Your use of the word ‘articulation’ means nothing here and is confusing people. Stop using it. You really need to understand all about the concept of bleed and how to adjust it. Reading the manual you’ll find out that there’s settings that allow you to do things like not having the kick bleed into the snare for example.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Maybe I don’t understand so bear with me if this is a dumb question….do I really need to stack the kit piece with a duplicate? Can’t I just use the existing instance? In my example I’m just looking to route the snare to a mixer channel
I think the direction of the respondents and others (including myself) might have gone in, is based on your use of the term “articulation”. My thought was that you wanted to isolate one snare drum articulation (I’ll use side stick as an example). What I think Jord explained was how to keep the snare “as is” but give you the opportunity to isolate an articulation (my example being side stick) and route that through a separate channel for processing independent of the rest of the snare drum articulations. And if I had responded, I probably would have said the same thing.
What I think Jack and Patrick were getting at was how to adjust the snare bleed levels going into the other channels as a way to control bleed levels in addition to the close mic levels from the snare bottom/top channels.
You can route most kit pieces to separate channels already. By removing the bleed to other channels you would have a completely isolated close microphone.
So as you can tell… outside of that, I may be totally confused as to the result you are looking for as I see your original post as 2 separate questions.
To Jord, Jack and Patrick…. if I am off base on why you answered the way you did… this is a preemptive apology. 🙂
Reply To: Can I create mixer channel for an articulation? version: 3.3.6
Operating system: macOS Ventura (13)
- This post was modified 2 years, 8 months ago by Brad.
You got it exactly right. What the OP would be best served by is learning exactly what the mixer does and checking out the routings. This is where reading the manual comes in. Treat the SD3 mixer like a regular mixing console. The one thing the SD3 mixer has that a real physical console does not have is control over the bleed between kit pieces. That’s kind of why I focused on the bleed control. But that selection business I outlined work on other things in the mixer as well.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Maybe I don’t understand so bear with me if this is a dumb question….do I really need to stack the kit piece with a duplicate? Can’t I just use the existing instance? In my example I’m just looking to route the snare to a mixer channel
I think the direction of the respondents and others (including myself) might have gone in, is based on your use of the term “articulation”. My thought was that you wanted to isolate one snare drum articulation (I’ll use side stick as an example). What I think Jord explained was how to keep the snare “as is” but give you the opportunity to isolate an articulation (my example being side stick) and route that through a separate channel for processing independent of the rest of the snare drum articulations. And if I had responded, I probably would have said the same thing.
What I think Jack and Patrick were getting at was how to adjust the snare bleed levels going into the other channels as a way to control bleed levels in addition to the close mic levels from the snare bottom/top channels.
You can route most kit pieces to separate channels already. By removing the bleed to other channels you would have a completely isolated close microphone.
So as you can tell… outside of that, I may be totally confused as to the result you are looking for as I see your original post as 2 separate questions.
To Jord, Jack and Patrick…. if I am off base on why you answered the way you did… this is a preemptive apology. 🙂
Reply To: Can I create mixer channel for an articulation? version: 3.3.6
Operating system: macOS Ventura (13)
- This post was modified 2 years, 8 months ago by Brad.
You got it exactly right. What the OP would be best served by is learning exactly what the mixer does and checking out the routings. This is where reading the manual comes in. Treat the SD3 mixer like a regular mixing console. The one thing the SD3 mixer has that a real physical console does not have is control over the bleed between kit pieces. That’s kind of why I focused on the bleed control. But that selection business I outlined work on other things in the mixer as well.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Simple. Go to the ‘Drums’ view and in the upper right corner there are 3 tabs one of which shows articulations loaded. Click on the tab just to the right of that tab and default box view. There you will see a slider that controls the level of the kit piece you want to change. Done.
There is another way inside the mixer. Hold down the shift key on your computer keyboard and select the mixer channels you want to adjust. In your case you’re talking about the snare. You want to select the snare channels that are shown in the mixer that are just after the kick drum channels. Group those channels and you can adjust the levels of all selected channels using the level control of any selected channel.
Grouping channels like I mention can have all kinds of uses. Say you want to change the bleed levels of every mixer channel. Select all the channels in the mixer that have bleed controls by selecting the leftmost channel, hold down the shift key on your computer keyboard and select the rightmost channel – you’ll see the selected channels highlighted at the top of each mixer channel. The rotate the bleed control to where you want it.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
i normally use 3 or 4 instances of SD3 in a recording session. works great
If you have the memory
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: patrick maguire32 should be fine but it depends on what you are doing. If you are running a DAW with lots of instruments that load to ram then yes. If it’s sd3 then big kits are only about 4gig but can be as big as you want if you keep adding pieces. I use 32gig which is fine for me but I know people who work with orchestration can have hundreds of tracks so need a lot of memory.
Just like money you can never have too much ram. I regularly use Death & Darkness with the DW kit and load everything into ram which takes over 13 gig. I don’t like to stream things if I can help it. And also regularly bang right into 32 gig so the 48 gig I have installed helps big time.
Gigabit internet on Verizon FIOS is the way I run. Love the fast download speeds. All wired; no wireless anything. Satellite internet is way slower and not dependable. At least I no longer have to deal with 56k dialup.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
You’re going to need not just two instances of SD3 but also two instrument tracks for the MIDI. One for the verse and one for the chorus. As well as either ram to hold both kits or bandwidth of the computer bus to handle the sample streaming.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Ken:
No one wants to verify what you’re seeing because no one else is trying to do what you’re doing. People either record into SD3 OR their daw but not both at the same time. There’s no reason to do that and I think that’s your issue. Using macros in SD3 is fine and yes it was built for that.
Try this: open SD3 standalone and try recording something simple there. If that works then the s/w is okay. I’m a big fan of stripping things down to the beginning when debugging. It’s something I learned a long time ago (turned 71 in February).
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Hi Jack
Yes, I am a complicated person. I am lazy and I feel that the use of macros to balance my kit on the fly is a luxury that I would like to have.
Now, can someone help me verify that I blew it up. PleaseWith the tracker minimized I use the mouse to toggle record on and off, and it only will do it one time.
When I expand the tracker to see what I have recorded or drug into there, the record function works perfectly every time by mouse or keyboard.
What I am trying to do is have one of you kind folks help me to verify that I broke the software, or is it an issue with SD3. I really do not want to have to download the software again uninstall and then reinstall.
I have never been down that road before. So I do not know if I will lose all my customization of my kits, all of my presets, etc. etc. etc.
Frankly it scares the crap out of me to think I have to start at zero.
Kind regards and thank you.
Cheers, Ken.
The issue has really nothing to do with SD3 when you operate it as people should. You didn’t break the software. To quote Scotty in one of the Star Trek movies: ‘the more they overtake the plumbing the easier it is to stop up the drain’. He was referring to the automation installed on the Excelsior. Again: lose the macro and do all your recording in your daw. There’s no need to actuate recording in SD3. Do all your automation in your daw. You’re trying to make the s/w do things it was never meant to do.
This is one of those cases where being lazy (your words not mine) is getting you into trouble.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Hey Quark! Making any Latinum? (grin)
It’s a LAN. But yeah, they want booku bucks for an upgrade, and 99.9% of the time, what I have is fine.
Not sure what “blaming toontrack” is about, I’m just happy to get on board with the new alien site 🙂
Who wants big bucks for an upgrade? Upgrade of what? More ram won’t help your download speeds. For that matter what is your actual problem here? Your answers aren’t making any sense.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
I’m a little confused by your question. Are you asking for a recommendation for an audio interface for the laptop or for a desktop computer to replace the laptop? It’s hard to give an answer without knowing what you already have in the way of the computer and what your I/O capabilities are. Are you talking USB, Firewire or what? Also price point enters into the answer as well.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Don’t blame Toontrack for your supposedly poor download speeds. Get with you ISP on this. Are you using a direct wired connection or wireless? 13 hours for a download? Unless you’re on 56K dialup that kind of slow speed isn’t happening.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Hay Jord
I was looking for away to synchronize Cubase record with SD3 record. Arming
To capture midi in both apps, you have to open the vst, arm the record go back to CuBase and arm the vst track. etc.I Have 5 screens on my computer system and I am running out of space.
Left is for ctrl pnl of interface & misc : Main screen is for CB: right is for metering : Top is for Mix console and or SD3.
Far right is for videos while practicing and is too far from the main workstation.
I have blue-tooth mice keyboards near the drums. (this is because I practice with videos from the web.)Because cubase takes over your keyboard no matter what shortcuts you have…you cannot use the keyboard shortcuts in SD3 until the vst window has focus.
So.. the desired work-flow is to arm necessary tracks with the mouse and press a button to arm SD3 without having to open or switch to the vst window.That is why i was playing with the macros and record button.
Reply To: I broke the record function in SD3 version: 3.3.6
Operating system: Windows 10
There’s no need to arm SD3 for recording when doing recording in your daw. It’s that simple. You really need to heed what Jord has been saying. No need for 5 screens either. No need to see the control panel for your interface. You may want to investigate Mission Control and desktop Spaces in OSX. YOu have a fondness for over-complicating things.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: Bear-Faced CowNo products in the cart.
Get all the latest on new releases,
updates and offers directly to your inbox.
Note: By clicking the 'I WANT IN' button, you will not be creating a Toontrack user account. You will only sign up to get our newsletters, offers and promotions to your inbox. You can unsubscribe at any time from a link at the bottom of each email. If you want to learn more about our privacy policy, please find detailed information here.