drumjack52
Participant
Topics Started: 6
Replies Created: 1002
Has Thanked: 233
Been Thanked: 188
Thanks so much for a very thoughtful answer. And I am sorry that my question was not worded as it should’ve been. After reading your response(s), I think that it’s the bleeding of various articulations into microphone mixer channels that’s making things murky for me. Before having my eyes opened here, I just figured that if I want to adjust the snare level, then I would be able to do that with the channels that were labeled “snare…”. But even if I muted those “snare” channels, I could still hear all sorts of snare sounds coming through….and I guess this is where “bleed” levels come into it since the snare, etc. are coming out of the various microphone channels. And maybe this is why I “think” I wanted to have a mixer channel that could be setup to adjust the snare level—before it went to the other mixer channels, again, just like the LEVEL control on the main page.; i.e. I want a mixer control that processes the raw or dry snare (or any other articulation) before it goes anywhere else. If I’m still not making my question clear, I’ll try the manual again. Thanks again!
You don’t need a mixer channel. It’s just like I mentioned with setting the snare level from the drums page. Your use of the word ‘articulation’ means nothing here and is confusing people. Stop using it. You really need to understand all about the concept of bleed and how to adjust it. Reading the manual you’ll find out that there’s settings that allow you to do things like not having the kick bleed into the snare for example.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Maybe I don’t understand so bear with me if this is a dumb question….do I really need to stack the kit piece with a duplicate? Can’t I just use the existing instance? In my example I’m just looking to route the snare to a mixer channel
I think the direction of the respondents and others (including myself) might have gone in, is based on your use of the term “articulation”. My thought was that you wanted to isolate one snare drum articulation (I’ll use side stick as an example). What I think Jord explained was how to keep the snare “as is” but give you the opportunity to isolate an articulation (my example being side stick) and route that through a separate channel for processing independent of the rest of the snare drum articulations. And if I had responded, I probably would have said the same thing.
What I think Jack and Patrick were getting at was how to adjust the snare bleed levels going into the other channels as a way to control bleed levels in addition to the close mic levels from the snare bottom/top channels.
You can route most kit pieces to separate channels already. By removing the bleed to other channels you would have a completely isolated close microphone.
So as you can tell… outside of that, I may be totally confused as to the result you are looking for as I see your original post as 2 separate questions.
To Jord, Jack and Patrick…. if I am off base on why you answered the way you did… this is a preemptive apology. 🙂
Reply To: Can I create mixer channel for an articulation? version: 3.3.6
Operating system: macOS Ventura (13)
- This post was modified 2 years, 8 months ago by Brad.
You got it exactly right. What the OP would be best served by is learning exactly what the mixer does and checking out the routings. This is where reading the manual comes in. Treat the SD3 mixer like a regular mixing console. The one thing the SD3 mixer has that a real physical console does not have is control over the bleed between kit pieces. That’s kind of why I focused on the bleed control. But that selection business I outlined work on other things in the mixer as well.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Maybe I don’t understand so bear with me if this is a dumb question….do I really need to stack the kit piece with a duplicate? Can’t I just use the existing instance? In my example I’m just looking to route the snare to a mixer channel
I think the direction of the respondents and others (including myself) might have gone in, is based on your use of the term “articulation”. My thought was that you wanted to isolate one snare drum articulation (I’ll use side stick as an example). What I think Jord explained was how to keep the snare “as is” but give you the opportunity to isolate an articulation (my example being side stick) and route that through a separate channel for processing independent of the rest of the snare drum articulations. And if I had responded, I probably would have said the same thing.
What I think Jack and Patrick were getting at was how to adjust the snare bleed levels going into the other channels as a way to control bleed levels in addition to the close mic levels from the snare bottom/top channels.
You can route most kit pieces to separate channels already. By removing the bleed to other channels you would have a completely isolated close microphone.
So as you can tell… outside of that, I may be totally confused as to the result you are looking for as I see your original post as 2 separate questions.
To Jord, Jack and Patrick…. if I am off base on why you answered the way you did… this is a preemptive apology. 🙂
Reply To: Can I create mixer channel for an articulation? version: 3.3.6
Operating system: macOS Ventura (13)
- This post was modified 2 years, 8 months ago by Brad.
You got it exactly right. What the OP would be best served by is learning exactly what the mixer does and checking out the routings. This is where reading the manual comes in. Treat the SD3 mixer like a regular mixing console. The one thing the SD3 mixer has that a real physical console does not have is control over the bleed between kit pieces. That’s kind of why I focused on the bleed control. But that selection business I outlined work on other things in the mixer as well.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Simple. Go to the ‘Drums’ view and in the upper right corner there are 3 tabs one of which shows articulations loaded. Click on the tab just to the right of that tab and default box view. There you will see a slider that controls the level of the kit piece you want to change. Done.
There is another way inside the mixer. Hold down the shift key on your computer keyboard and select the mixer channels you want to adjust. In your case you’re talking about the snare. You want to select the snare channels that are shown in the mixer that are just after the kick drum channels. Group those channels and you can adjust the levels of all selected channels using the level control of any selected channel.
Grouping channels like I mention can have all kinds of uses. Say you want to change the bleed levels of every mixer channel. Select all the channels in the mixer that have bleed controls by selecting the leftmost channel, hold down the shift key on your computer keyboard and select the rightmost channel – you’ll see the selected channels highlighted at the top of each mixer channel. The rotate the bleed control to where you want it.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
i normally use 3 or 4 instances of SD3 in a recording session. works great
If you have the memory
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: patrick maguire32 should be fine but it depends on what you are doing. If you are running a DAW with lots of instruments that load to ram then yes. If it’s sd3 then big kits are only about 4gig but can be as big as you want if you keep adding pieces. I use 32gig which is fine for me but I know people who work with orchestration can have hundreds of tracks so need a lot of memory.
Just like money you can never have too much ram. I regularly use Death & Darkness with the DW kit and load everything into ram which takes over 13 gig. I don’t like to stream things if I can help it. And also regularly bang right into 32 gig so the 48 gig I have installed helps big time.
Gigabit internet on Verizon FIOS is the way I run. Love the fast download speeds. All wired; no wireless anything. Satellite internet is way slower and not dependable. At least I no longer have to deal with 56k dialup.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
You’re going to need not just two instances of SD3 but also two instrument tracks for the MIDI. One for the verse and one for the chorus. As well as either ram to hold both kits or bandwidth of the computer bus to handle the sample streaming.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Ken:
No one wants to verify what you’re seeing because no one else is trying to do what you’re doing. People either record into SD3 OR their daw but not both at the same time. There’s no reason to do that and I think that’s your issue. Using macros in SD3 is fine and yes it was built for that.
Try this: open SD3 standalone and try recording something simple there. If that works then the s/w is okay. I’m a big fan of stripping things down to the beginning when debugging. It’s something I learned a long time ago (turned 71 in February).
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Hi Jack
Yes, I am a complicated person. I am lazy and I feel that the use of macros to balance my kit on the fly is a luxury that I would like to have.
Now, can someone help me verify that I blew it up. PleaseWith the tracker minimized I use the mouse to toggle record on and off, and it only will do it one time.
When I expand the tracker to see what I have recorded or drug into there, the record function works perfectly every time by mouse or keyboard.
What I am trying to do is have one of you kind folks help me to verify that I broke the software, or is it an issue with SD3. I really do not want to have to download the software again uninstall and then reinstall.
I have never been down that road before. So I do not know if I will lose all my customization of my kits, all of my presets, etc. etc. etc.
Frankly it scares the crap out of me to think I have to start at zero.
Kind regards and thank you.
Cheers, Ken.
The issue has really nothing to do with SD3 when you operate it as people should. You didn’t break the software. To quote Scotty in one of the Star Trek movies: ‘the more they overtake the plumbing the easier it is to stop up the drain’. He was referring to the automation installed on the Excelsior. Again: lose the macro and do all your recording in your daw. There’s no need to actuate recording in SD3. Do all your automation in your daw. You’re trying to make the s/w do things it was never meant to do.
This is one of those cases where being lazy (your words not mine) is getting you into trouble.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Hey Quark! Making any Latinum? (grin)
It’s a LAN. But yeah, they want booku bucks for an upgrade, and 99.9% of the time, what I have is fine.
Not sure what “blaming toontrack” is about, I’m just happy to get on board with the new alien site 🙂
Who wants big bucks for an upgrade? Upgrade of what? More ram won’t help your download speeds. For that matter what is your actual problem here? Your answers aren’t making any sense.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
I’m a little confused by your question. Are you asking for a recommendation for an audio interface for the laptop or for a desktop computer to replace the laptop? It’s hard to give an answer without knowing what you already have in the way of the computer and what your I/O capabilities are. Are you talking USB, Firewire or what? Also price point enters into the answer as well.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Don’t blame Toontrack for your supposedly poor download speeds. Get with you ISP on this. Are you using a direct wired connection or wireless? 13 hours for a download? Unless you’re on 56K dialup that kind of slow speed isn’t happening.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Hay Jord
I was looking for away to synchronize Cubase record with SD3 record. Arming
To capture midi in both apps, you have to open the vst, arm the record go back to CuBase and arm the vst track. etc.I Have 5 screens on my computer system and I am running out of space.
Left is for ctrl pnl of interface & misc : Main screen is for CB: right is for metering : Top is for Mix console and or SD3.
Far right is for videos while practicing and is too far from the main workstation.
I have blue-tooth mice keyboards near the drums. (this is because I practice with videos from the web.)Because cubase takes over your keyboard no matter what shortcuts you have…you cannot use the keyboard shortcuts in SD3 until the vst window has focus.
So.. the desired work-flow is to arm necessary tracks with the mouse and press a button to arm SD3 without having to open or switch to the vst window.That is why i was playing with the macros and record button.
Reply To: I broke the record function in SD3 version: 3.3.6
Operating system: Windows 10
There’s no need to arm SD3 for recording when doing recording in your daw. It’s that simple. You really need to heed what Jord has been saying. No need for 5 screens either. No need to see the control panel for your interface. You may want to investigate Mission Control and desktop Spaces in OSX. YOu have a fondness for over-complicating things.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: Bear-Faced CowHi Jack
I AGREE and that’s the plan always has been since SD2…. Personally I’m not fond of the grid editor in SD3.
The end game for me is to buy a 3rd hardware box to control the midi macros.  This way I can sit within a session, fine tune the sound with the macros and then record all the streams (data & audio) in the DAW. There are 16 stereo output channels in SD3. Witch can all be Captured on the fly.
I am running Cubase on my Studio Capture 1610(#2) and SD3 on Focusright 18i20.
OK it has gotten weird.
Sit and wait 10 minutes …. No work. “R” or mouse….with the track window minimized. Expand the track window and it begins to work no problem!  ^&%%$$$)(**&^&^&^%^&%$#@#@$$##$$$%%???>>
Reply To: I broke the record function in SD3 version: 3.3.6
Operating system: Windows 10
- This post was modified 2 years, 9 months ago by Ken Spence.
Reason: Added insights
As I said before – lose the macros as they’re causing nothing but problems. Just do everything inside Cubase without macros. Sometimes trying to make things more ‘convenient’ leads to complications. It’s the old KISS principle.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Hi Jack
That’s the problem, yes, I realize I can record the midi inside of Cubase, but when you arm the audio track for the vocals, etc. and arm the VST “midi” track, inside of CB11, the SD3”Rec does not arm.” never has.  You always had to open the VST; record arm superior drummer, then go back to Cubase and record your session.Using macros from SD3, in Cubase you can adjust those parameters of SD3. Using a midi track.
Eg. by assigning “top” “bottom” and “comp” from the main snare and the xSnare to 1 macro, and inverting the volume parameters on “xSnare” you basically have made a balance control between the volumes of both snares. I also have two more macros that control the amount of reverb of each snare individually.
So naturally, I figured I could arm the record function in SD3.
And I broke it.Reply To: I broke the record function in SD3 version: 3.3.6
Operating system: Windows 10
If you have a MIDI track in Cubase there’s no need to record anything in SD3. Cubase will hold the MIDI you play on your ekit. Just set the MIDI track in Cubase to trigger SD3 and be done with it. It’s that simple. Lose that macro as you don’t need it. THat’s the way I work in Pro Tools. I let PT handle the MIDI recording.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
What daw are you using? Why did you create a macro (and where is that macro)? Are you recording anything inside SD3?
If you’re doing everything in your daw you should be able to record arm both tracks and then hit the record button in your daw. 3 clicks and done if all you’re recording is the guitar and drums.
If I were you I’d lose the macro.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
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