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Viewing 15 replies - 751 through 765 (of 1,034 total)
  • drumjack52
    Participant

    I didn’t say that the entire SD3 program is a design flaw.

    If it’s in the preset itself, then it’s a design flaw in the preset. And if this is present in one preset, it can be in others as well.

    I checked all the routing several times.

    What is a natural phenomena in the digital world where nothing except the samples are “natural” and everything else is coded?

     

    As I stated I found a solution to this problem. The reason why I post it is so maybe other users who have the same issue in other presets know what the reason and/or solution is.

    For you its ok to have phase cancellation and not know where it comes from, for others it may not.

     

    Yup, some people are anal and some are dull in hearing.

    Much love

    Reply To: Design Flaw? Soloed snare is louder in left channel of the stereo comp channel. version: 3.3.6
    Operating system: macOS Big Sur (11)

    I don’t know why you’re arguing with someone like Jord who knows a hell of a lot more about the program than you or I and has done a lot more work in the real world with audio and drums than the two of us. I respect him and if he says something I’d believe it.

    Do you really hear what you’re talking about? Or are you just going by what’s showing in a meter or indicator? Either way I’m reminded of a title of a Shakespeare play: much ado about nothing.


    Reply To: Design Flaw? Soloed snare is louder in left channel of the stereo comp channel. version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    lol i did not think he did so i am not going to buy into what cant or can be done thanks. as for being realistic i love SD3 and never said it was not it was just a simple wondering if but i did talk to someone from Toontrack they did say it can be done but would take a lot of work, so it was more of a curiosity for me i think SD3 in my opinion is the best out there.

    What does it matter if anyone works for Toontrack or not? That doesn’t mean one can’t put forth their knowledge of whether something would work or not. Some of these libraries take a year or more to just get what they do. Doing what you want in a sampled system would make the libraries way larger than they are now to the point most systems couldn’t handle it.


    Reply To: MOVIBLE RM MICS ADDED SUPERIOR DRUMMER 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    No one on this thread works for Toontrack. I think the ethos of the drum packs is to give as realistic as possible drums and not a multitude of options

    Amen to that. He’d need a modeled kit and a ton of computer power to do the job he wants.


    Reply To: MOVIBLE RM MICS ADDED SUPERIOR DRUMMER 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Almost any 3rd party reverb plugin should be able to give you the type of room you want. I do something similar using UAD’s RealVerb.

    jord

    True but one is still working with whatever is baked into the samples. He also wants to be able to change mics like in Amplitube and there’s a very limited way to do that in SD3 and even that depends on the library.


    Reply To: MOVIBLE RM MICS ADDED SUPERIOR DRUMMER 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Maybe because of where a snare sits in a physical kit if you’re a right-handed drummer and have things set to hear the audio as if you were at the kit?


    Reply To: Design Flaw? Soloed snare is louder in left channel of the stereo comp channel. version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    i already knew that SD3 was based on the room and produced sound of the kit this was just a suggestion on a feature that could be added or can’t or with some serious work maybe 1 day. i play drums and have worked with producers so i get the difficulty wishful thinking maybe just like analog effects plugins saying there analog when that’s not really possible as of now anyway thanks for ur words.

    Can’t be done and won’t be done given the way Toontrack’s library producers work. If you’re really set on doing what you want the only solution right now is modeled drums and for that there’s IKMM Modo Drums. It would be nigh on impossible to do what you want with sampled drums. No one has the time or money to do the job.


    Reply To: MOVIBLE RM MICS ADDED SUPERIOR DRUMMER 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Can’t be done in SD3. PianoTeq is modeled so that’s what gives the freedom to move mics around. In Amplitube IKMM uses a sampled matrix of discrete mic positions. That matrix sampling is done by a computerized setup that has the mic set on a mechanized mount driven by the computer. All the mics in SD3 are stationary mics set at the distances done by whomever did the library. The whole thing behind the way it’s done in SD3 is that you get the sound of a specific room done by a specific producer known for the sound they produce. There’s a whole method behind micing drums to make them sound good as a whole. When you start moving mics around you can run into a whole host of issues like phase anomalies and so on. Been there/done that in a real physical studio and it ain’t easy getting it right.

    I’d suggest using close mics when you can and not the room or ambient mics but you’re still left with some room sound.


    Reply To: MOVIBLE RM MICS ADDED SUPERIOR DRUMMER 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Where are you putting the MIDI to drive SD3? This would be a perfect reason to put the MIDI in a track in your daw and feed that to SD3. That way it should track your tempo changes.


    Reply To: changing tempo mid song version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    1

    Thanked by: joey pinter-bilek
    drumjack52
    Participant

    I don’t think I am trying to render in faster than real time. I simply armed an audio track and hit record.

    I don’t think it’s that simple. It doesn’t matter where the MIDI is coming from. Something else is going on. All MIDI is is instructions – nothing more.


    Reply To: Bouncing SSD output in Cakewalk sounds thin version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Update. for the problem I described above, I was controlling SSD with a separate MIDI track. For some reason, when I moved the MIDI directly onto the SSD track, the recorded output now sounds normal. I am baffled, but I will take it.

    That shouldn’t have made a difference. Way back in time I started with Cakewalk Sonar and a Windows computer. Something I came to not use is quick bounce in Sonar as it never really sounded as I thought it should. Turns out that time-based effects don’t take well to faster than realtime rendering. Are you by any chance rendering faster than realtime?


    Reply To: Bouncing SSD output in Cakewalk sounds thin version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Hate to tell you but there are no sliders for bleed – it’s a rotary control. It’s not a control anyone needs to be precise with.


    Reply To: How to enter “bleed from instruments” values? version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    • This post was modified 2 years, 8 months ago by drumjack52.
    drumjack52
    Participant

    Let me get this straight – you can play the raw kits in Area 33 just fine right? It’s only when you use a preset that you have problems? If so that’s what’s leading me to suspect the effects used in the presets. Another thing is you said is you had this same problem with 2 identical machines right? As I said that cpu speed is quite a bit on the low side. I would not use a machine with anything less than 3 GHz raw speed cpu and not rely on turbo boost.

    How do you get the latency numbers you cite? Measured or calculation? When you divide buffer size (there’s no such thing as buffer rate) by the sample right using a buffer size of 256 and 96KHz sample rate you get a 2.66 ms latency. And 256 buffer with a 44.1 KHz sample rate you get 5.8 ms. I would take a look at this page and ask yourself ‘can I really hear the difference in latency values’.  https://gigperformer.com/audio-latency-buffer-size-and-sample-rate-explained/

     

    PS: There’s something weird going on with this forum/thread. I got an email notice of your reply last night (Tuesday). Logged in and couldn’t see your response. It wasn’t until just an hour ago as I type this on Wednesday morning that I saw your response.


    Reply To: CPU overload in Area 33 only version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    What are game mode and airplane mode? Have you done any system optimizations? Most Windows machines especially laptops have a whole bunch of crap running that will hinder performance. Are you running any wireless stuff like Wifi? Are you also using the Apollo for system sounds?

    2.1GHz cpu isn’t all that great – don’t depend on turbo boost. A lower sample rate should NOT give you crackles in the audio. If anything a lower sample rate will make it easier on the computer. Being that every other Toontrack stuff is running fine I’d not necessarily put the onus on Area 33. Have you tried as I asked and bypassed or deleted the plugins in SD3 that are used in the presets? Being the raw kits play fine according to you that’s what I would do – delete the plugins in SD3 from the patch.


    Reply To: CPU overload in Area 33 only version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    96000 is the only thing that seems to work with my laptop and interface. Anything lower has a lot of issues with the audio and crashes the driver, unless I raise the buffer substantially. 96000 at 128 seems to be the sweet spot, except when it comes to area 33. This is a separate question but is what I just said a normal thing to happen. I thought a lower sample rate would allow for a lower buffer. That doesn’t seem to be the case with my laptop though.

    If 96K sample rate is all you can use because of problems then you have some serious system issues that need to be fixed. What else do you have running? WiFi? Turn it off. Anything wireless like that will mess with your system. Are you using the right drivers for your interface? What interface are you using? How is it connected to your computer? Like I said disable the effects in the SD3 presets for Area 33 and see what happens. Being you’re on Windows have you done any system optimizations like turning off stuff you don’t need? Something is eating computer cycles and I don’t think it’s necessarily due to anything in SD3. And don’t forget to turn off any power savings measures in Windows as that can raise havoc if not done.

    I used to run a Windows system back in the day and getting a system running right can be a handful.


    Reply To: CPU overload in Area 33 only version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    drumjack52
    Participant

    Any reason you’re running at a 96K sample rate?

    You’ve essentially answered your own question. It’s the plugins used in SD3 that are more likely than not the culprit here. Try disabling the plugins when recording and see what that gets you. If you’re playing live and need those plugins then I don’t know what to say.


    Reply To: CPU overload in Area 33 only version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.1
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

Viewing 15 replies - 751 through 765 (of 1,034 total)

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