drumjack52
Participant
Topics Started: 6
Replies Created: 982
Has Thanked: 231
Been Thanked: 184
It’s just my virtual drummer. With a real drummer, I wouldn’t need Superior Drummer.
Mixer vs. grid editor seems to have problems. One shot 1 = sticks…then I added a second cowbell and now one shot 1 = the new cowbell.
In the mixer , sticks are sticks, but in the grid editor, the sticks are one shot 1. The new cowbell is one shot 3 in the grid editor.
Start a new thread for this other issue rather than add OT to this one.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
I know that the order does not matter normally, but it does visually. I have a custom background and regard SD as my “band member”. 😀 When finishing songs, I have a video of the drummer playing…I like watching the hits and would like to reorder the xdrums or even better: They should have regular graphics similar to the kit so we can place them anywhere in the room to have e.g. 6 toms next to each other.
That drummer is he one of your human bandmates or a computer construct? Like I said as long as the right drums sound I’m happy. A lot of people have asked about what you want over the years and I have to think that it’s not possible or else it would have been done. I don’t know of another drum vi that does what you want.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
The OH is the bleed channel. It will be routed to its own mixer channel. It is still the OH signal. It’s just in its own space to do whatever the OP wants with it.
jord
So you’re saying that the bleed is the same as overheads? That would mean adjusting the amount of bleed per kit piece would affect the overheads?
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Route the hat’s overhead mic’s to their own channel. You can adjust the panning there.
jord
But will that catch the bleed? That’s what he’s asking about.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Not that I’m aware of. By definition overhead mics are there to cover the whole kit regardless of where you have the kit piece mics panned.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Ok, thank you! I did remove them, removed both cowbells, but the first one always appears under the sticks and the second one at the bottom of the kit pieces.
Moreover, a conga is called instrument 7 although there already is a china with that name.
In what order did you reinsert them? The order that you wanted? Personally the order showing in the drum screen never mattered to me as long as they’re triggered by the right notes and going to the mixer channel I want them.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: Bear-Faced CowAs a DW fanatic I would LOVE to see this happen. There’s precious little DW drums in the SDX. I think the only one that has DW drums is Death and Darkness which I already have.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
There could be different things causing the issue. Here’s a link to a duckduckgo search I did for you: https://duckduckgo.com/?t=ftsa&q=error+1320&atb=v256-1&ia=web
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: Scott EshlemanThanks for your reply – and the reminder to clean up my downloads folder – which I have haha.
So, if the Product Manager doesn’t suggest anything – I should just leave that Toontrack folder and it’s contents
in the Downloads Folder? Won’t that be problematic when I migrate to another machine?
Thanks again,
Reply To: Superior Drummer Install Needed version: 3.4.2
Operating system: macOS Sonoma (14)
- This post was modified 1 week ago by Emory Sorrentino.
Once you have everything installed you should be able to deleted the Toontrack stuff in the downloads folder. The downloads folder should never be used as a regular storage folder.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: Bear-Faced CowWhen you click on a kit piece in the SD3 drums screen the hit is with a constant velocity of 127. That’s why they’re loud as compared to playing with an e-kit. You need to check the velocity settings being output from the e-kit. I don’t quite understand your first question – are you using MIDI grooves in SD3 to trigger your e-kit drums?
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
The left side of the Toontrack Product Manager will/should show you things it suggests to let it clean up (if any). Things like the downloads from Toontrack after they’ve been installed. That being said you really need to clean up that downloads folder – like putting your Social Security documents in their own folder in your Mac’s ‘Documents’ folder.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: Emory SorrentinoWhat exact revision of PT 12 are you running? High Sierra compatibility wasn’t added until the last revision of PT and that was PT 12.8.3. I know there’s a vast difference between what a developer says is compatible and what will run. For example I run PT 2021.6 on OSX 10.13.6 and the earliest Avid shows is Mac OS compatible is Big Sur. For that matter what exact revision of High Sierra are you using? You may be dancing right on the edge of things working as am I.
That being said go to Mac HD (your computer)/Library/Application Support/Avid/Audio/Plug-Ins and right click on Superior Drummer 3.aaxplugin and select ‘get info’ and a little window will popup. For example when I do that I get a created line showing a date of Wednesday November 5, 2025 which is the date I updated SD3 to the latest revision. You should see something similar. When you did the update did you do it through the Product Manager and did you allow it to update every instance of SD3? Even though I mainly use ProTools I also sometimes use Digital Performer and it can use both vst and au format plugins. Also check to make sure you don’t have duplicate installs of SD3.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
The main program is supposed to go into a folder called Toontrack that gets put in the Applications folder on your system drive. I don’t believe that can be changed. The main library can go anywheres you want it to go – you specify that path Toontrack Product Manager. Make sure you’re running in admin mode on your Mac and not a ‘guest’ account and that you have write permission for that drive. It’s been a while since I’ve done an install and don’t remember if SD3 triggers the Mac’s Gatekeeper or not. You don’t need to uninstall SD3 to reinstall it or update it – updates overwrite the current install.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
I adjust in the drum screen first to make the level fit the music. I never really look at what the level is that shows in the mixer. To be honest I never use SD3’s mixer for mixing or effects as I output each kit piece or group of pieces (say rack toms) to individual outputs to go to my daw. And any effects are in ProTools – I treat SD3 drums like I do real drums. The only adjustments I make in the SD3 mixer are for individual mics for a kit piece and bleed.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: etheorySomething like this. I did this by shift selecting all the instruments and shifting them up. But that’s prone to error if you are loading a kit that has relative pitches already. A global control would totally solve that.
- This post was modified 1 week, 6 days ago by etheory.
Would have been nice if you had an example of the original beat before you mucked with it. Playing samples faster or a break beat faster will not do a pitch change if properly done. Play a snare drum roll at 50 bpm and play that same roll at 100 bpm and the pitch will not change. I do it all the time in ProTools. I’d suggest you pay attention to what Jord says – he’s been at this for a longer time than any of us have been and he knows his stuff.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: Bear-Faced CowNo products in the cart.
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