drumjack52
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I can understand that some SDX’s have a boatload of toms but would it have been too much of a problem to at least have the 6 GM toms accounted for (mapped properly) in SD3’s GM mapping?
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: Scott EshlemanEven when I have the interface scaled at 150% or greater, it is still difficult to click on the icon. I would agree that a far more suitable method would have been something like option-clicking the tab to open the window from the tab.
jord
That would be good. But we all know that Toontrack doesn’t take user suggestions all that seriously.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Can SD3 be made to recognize right click separate from the normal left click? I know it can’t do it now but that would be great if that could happen. That way you’d have the whole tab to click on instead of that gnat’s butt of a button. I know SD3 can distinguish between the two rodent buttons already – how difficult it be to migrate that to the issue on discussion.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Hi, I have alerted a colleague to this thread but I am curious about what is wrong with the GM Extended drum map?
BR,
John
Where is the drum map you mention? I don’t see it anywheres in the mapping selection window in the MIDI in-edrums section. But if you’re talking about the ‘generic’ mapping amongst other things note D2 in general MIDI drum mapping is supposed to be high tom 1 and the ‘generic’ mapping has it mapped to cymbal 2 mute hit; note E2 is supposed to be a China and SD3 has it mapped to cymbal 5 crash. There are others that are wrong. Here’s the page I’m basing my words on https://computermusicresource.com/GM.Percussion.KeyMap.html
I know there are a number of things percussion related that are not used in SD3 but I’m talking the basic drum mapping. If I pull MIDI sequences off the net they are usually done in GM mapping whether drums or other instruments. The biggest thing for me is the toms both rack and floor toms.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Yes, it is in fact wrong, that’s why I created one from scratch using the midi shown above. Hope toontrack fixes it in the next update.
you can download the map here:
https://1drv.ms/u/c/bf56d52c1b7edb96/IQCKutYiYcP-QaTMQNdfA_W2AeIXzwdrSSt4LHxBQjwzmNI
- This post was modified 5 days, 20 hours ago by BlueMistral.
Thanks for the preset. Sad comfort to know that this isn’t the only preset SD3 has wrong. For instance their GM drum map is wrong and who knows what else. I doubt any of these will ever get fixed.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Blue Mistral: It’s interesting that the Zildjian Acheme-e SD3 MIDI in-edrums preset mapping in SD3 is completely different than the mapping you show here.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
I don’t want to sound rude, but I would be thankful for instructions I can understand. You keep telling me what I should NOT do (“don’t look at xy, don’t do this and that)…my question should be easy to answer… -> what should I do in the grid editor to create the part included in the video -> the drummer uses his hands to play the ride and snare etc. while his foot plays the hihat which opens and closes.
If there is NO kit piece to select in the grid editor, you could tell me that it cannot be done in the grid editor and its hits, but it has to be done via CC only.
If you had mentioned from the start that you were using the grid editor in SD3 then I wouldn’t have wasted my time writing what I did write because I don’t use the grid editor nor do I do any drum programming in SD3. Elsewise I did tell you what to do and where to look if you were programming in your daw. You changed your story from programming in Guitar Pro to not using it to doing things in your daw to doing things in SD3.
BTW Scott said thing same thing I said but distilled down.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Thanks, but I don’t know what you mean. Which articulations are “hihat closed” and “hihat open”? Please forget what I said about Guitar Pro…I write the hihat patterns in SD3…but which samples should I use for the footwork part? Or is the part I need “pedal open, pedal closed, pedal open, pedal closed”?
PS What is “sequenced hits”?
- The post has been modified 1 week, 1 day ago by LeanderL"> 2 times, last modified 1 week, 1 day ago by LeanderL.
I never look at that window as it doesn’t tell you what notes you have to hit to use a particular articulation. And that’s what you need to know. I always look at the MIDI in/edrums window. On the left side of that window are listed all the notes and which note corresponds to which articulation. There you will see that MIDI note 44 is assigned to hihat closed and that hihat open while loaded is not assigned to any note and you have to make that assignment yourself. You’re looking at the wrong window.
Sequenced hits are just that – a sequence of hits/notes that make a MIDI sequence that plays the drums in this case. Basic knowledge.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Thanks, I know…I only write my songs in Guitar Pro, then improve the midis in the DAW…for SD, this means that I only have the basic beats in Guitar Pro, but then rework the hihats, velocities, use “my” entire SD3 kit with 4 crashes, 4 chinas etc.
My question was which of SD3’s samples are needed to recreate the opening groove in the video -> no sticks, but you just open and close the hihat with your foot…which SD3 articulations do I need? I checked out some SD3 midis, but they only use tight edge and closed edge without footwork.
I already told you what you need. But again – you need note 44 which is hihat closed and hihat open which is not mapped to any specific note. You’re going to have to write your own MIDI or modify an existing MIDI string. You’re not looking for a specific sample as such but what note triggers that sample.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Played from an ekit sd3 will do the hi hat splash trick without using a stick.
Unfortunately the OP isn’t using an e-kit. He’s manually programming the drums through Guitar Pro and importing that into SD3.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
SD3 has separate articulations for pedal open and pedal closed. And that’s what he’s using here. You don’t use sticks for this. They are completely different than hat open and hat closed where you do use sticks. Hat closed can be used to stop an open hat sound or it can be used as a sound all it’s own without the hihat being opened. From what I can see Guitar Pro only sends note 44 which is hihat pedal closed in SD3 – it doesn’t appear to have a hihat pedal open note. SD3’s hihat pedal open isn’t mapped to any note that I can see.
It looks like you’re going to have to abandon Guitar Pro and do the drum programming in SD3 for what the drummer in the video does. General MIDI drum layout only has a note 44 for hihat pedal without notation on whether that’s pedal open or closed. It’s SD3 that makes that distinction.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
I’m no longer mixing. I’ll send my files to a pro…but still one and the same velocity should have e.g. subtle hits and not one that is stronger.
I’d put faith in what Jord says. You’re worrying about things that don’t really matter and that’s become evident in some of your threads. Stop worrying about the numbers. 2dB change isn’t something you’ll hear (or anyone else for that matter) when listened to as a whole. Never ever make decisions on sound when a track is solo’d.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Thanks much. Now to convince the wife. Hope their sound is better than other concerts I’ve been to in a hockey arena. Celtic Woman here in Trenton and the sound was awful. What wasn’t helping was that the board jockey had all the levels in the red.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Where in Philly are they playing? I’m in Trenton NJ and if tickets are available I’d be in on that.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Glad you got it figured out. There’s no way to replace The Professor. Sure hope that Annika Nilles can get the job done. She’s going to need to change her rack tom setup as from what I’ve seen of her playing she only has 2 of them. And as we all know Neil has 4. That’s my problem with D&D – the 4th has to be added as an x-drum and repitched to fit in. Area 33 can get that done but the drums are way different.
I not all that enthused with the presets in SD3 core or any of the SDX’s I have – that’s why I do it all in ProTools. Let’s me process to taste with tools I know very well. My favorite drum bus compressor is that Purple Audio MC77 I mentioned. Does not mess with the snap of the high end like an API would (or any other 1173 clone I’ve tried).
BTW on January 7 it will be 6 years that Neil has left us. Got to get a bottle of Macallan Scotch to remember him with. He loved that stuff.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: BradNo products in the cart.
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