drumjack52
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Topics Started: 6
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It can work depending on how the two modules are connected to the computer. I’ve never used USB MIDI but old school 5 pin MIDI (the round connector). Traditionally MIDI has three connectors – in/out/through. MIDI in is for receiving MIDI from somewheres, out for sending MIDI to somewheres and through is a passthrough that takes MIDI in and burps it right out to MIDI out with no interaction from the module in the middle. You would need to go from one module via it’s MIDI out to the MIDI through connector of module two and go from the MIDI out of module two to your computer. At least that’s how MIDI used to work. MIDI with multiple modules and daisy chaining isn’t always easy to grok and can drive one to drink. Thankfully you’re dealing with one manufacturer’s boxes – put multiple makes in the mix and oh boy…
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Ok, I don’t understand the mixer…even the default kit and mixer is strange. The default Death & Darkness -> death mit has two splashes. They are about the same volume in their close mics, but the OH of the second one is 3DB louder. Why? Shouldn’t every splash have the same volume at x velocity?
If I use the same close mic, e.g. -16db as the default uses, the OH hits of the second splash are 3 DB louder…in order to have the same loudness for both splashes in the OH channel, I have to reduce the second splash in its close mic…but then the second splash’s close mic is some DB lower.
I am obsessive and want every china and crash to use the same volume for the same velocity….without 3db differences.
EDIT Maybe it is because I edit volume in the “Drums” section by adding the kit pieces, “level”?
- This post was modified 10 hours, 10 minutes ago by LeanderL.
Your issue is you don’t understand the way a physical drum kit is mic’d. Specifically the overheads which as I said are meant to capture the whole kit. You’ll never get kit pieces to be the same levels in overheads – that’s something people who mic drum kits for a living have struggled with since recording began. The best one can hope for is a compromise for the wanted overall sound and some kit pieces will tend to be a bit louder than others. I’d suggest searching YouTube for drum micing tips/procedures to see what real world producers do. SD3 and it’s content is recorded by real world producers using techniques they use on a daily basis and each producer has their own method of working. Sure it can be manipulated to a certain extent but there’s certain things that can’t be changed like the panning of kit pieces in overhead mics simply because of what overheads are meant to do. It’s also why when you route a kit piece direct mic to a different mixer channel there is still sound in the overheads.
Of course you could always just not use the overheads mics and mute them.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
All you’re moving is the direct mic for the rides – there will always be signal in the overhead mics. That’s what overhead mics are for – to capture/get a general overview of the drum kit.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
When you select a kit piece, you can assign it to a new mixer channel, e.g. “crashes”. Then you can move all crash cymbals there. However, they will disappear from the OH channel.
Please tell me how you are able to move the crashes to another mic channel? I’ve never been able to. Everything else in SD3 and SDX’s I can move the direct mics to another channel and they still stay in the overheads. It’s the crashes that I’ve never been able to do so. Historically there’s things you’ve come on here asking about that you’re not quite clear on what you want or how you’re supposedly doing things.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
I’ve never been able to group the crashes to a mic other than the overheads. No problem with all the other kit pieces and at least for the other cymbals there will still be signal to the overhead mics/channel if you also do a ‘custom’ routing of the direct mics to a mixer channel.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
It’s just my virtual drummer. With a real drummer, I wouldn’t need Superior Drummer.
Mixer vs. grid editor seems to have problems. One shot 1 = sticks…then I added a second cowbell and now one shot 1 = the new cowbell.
In the mixer , sticks are sticks, but in the grid editor, the sticks are one shot 1. The new cowbell is one shot 3 in the grid editor.
Start a new thread for this other issue rather than add OT to this one.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
I know that the order does not matter normally, but it does visually. I have a custom background and regard SD as my “band member”. 😀 When finishing songs, I have a video of the drummer playing…I like watching the hits and would like to reorder the xdrums or even better: They should have regular graphics similar to the kit so we can place them anywhere in the room to have e.g. 6 toms next to each other.
That drummer is he one of your human bandmates or a computer construct? Like I said as long as the right drums sound I’m happy. A lot of people have asked about what you want over the years and I have to think that it’s not possible or else it would have been done. I don’t know of another drum vi that does what you want.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
The OH is the bleed channel. It will be routed to its own mixer channel. It is still the OH signal. It’s just in its own space to do whatever the OP wants with it.
jord
So you’re saying that the bleed is the same as overheads? That would mean adjusting the amount of bleed per kit piece would affect the overheads?
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Route the hat’s overhead mic’s to their own channel. You can adjust the panning there.
jord
But will that catch the bleed? That’s what he’s asking about.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Not that I’m aware of. By definition overhead mics are there to cover the whole kit regardless of where you have the kit piece mics panned.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Ok, thank you! I did remove them, removed both cowbells, but the first one always appears under the sticks and the second one at the bottom of the kit pieces.
Moreover, a conga is called instrument 7 although there already is a china with that name.
In what order did you reinsert them? The order that you wanted? Personally the order showing in the drum screen never mattered to me as long as they’re triggered by the right notes and going to the mixer channel I want them.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: Bear-Faced CowAs a DW fanatic I would LOVE to see this happen. There’s precious little DW drums in the SDX. I think the only one that has DW drums is Death and Darkness which I already have.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
There could be different things causing the issue. Here’s a link to a duckduckgo search I did for you: https://duckduckgo.com/?t=ftsa&q=error+1320&atb=v256-1&ia=web
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: Scott EshlemanThanks for your reply – and the reminder to clean up my downloads folder – which I have haha.
So, if the Product Manager doesn’t suggest anything – I should just leave that Toontrack folder and it’s contents
in the Downloads Folder? Won’t that be problematic when I migrate to another machine?
Thanks again,
Reply To: Superior Drummer Install Needed version: 3.4.2
Operating system: macOS Sonoma (14)
- This post was modified 1 week, 3 days ago by Emory Sorrentino.
Once you have everything installed you should be able to deleted the Toontrack stuff in the downloads folder. The downloads folder should never be used as a regular storage folder.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: Bear-Faced CowWhen you click on a kit piece in the SD3 drums screen the hit is with a constant velocity of 127. That’s why they’re loud as compared to playing with an e-kit. You need to check the velocity settings being output from the e-kit. I don’t quite understand your first question – are you using MIDI grooves in SD3 to trigger your e-kit drums?
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
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