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Viewing 7 replies - 16 through 22 (of 22 total)
  • DeBased
    Participant

    Layout when project is reloaded

    DeBased
    Participant

    1) The last setup should in fact load upon start (unless it crashed) since all settings are saved to registry and loaded upon start.

    I meant auto-load ‘the last project’, as you often use the same one for jamming.

    3) This is most likely due to a conflict in versions since you are probably running the public beta of Solo 64bit, with the latest versions currently in development it works. (Even then you are not garanteed to be able to load a 32-bit project in 64-bit since you might have a 32 bit plug installed but the 64 bit equivalent not installed)

    Right – but when the x64 version is finalised, aren’t the projects independent of the binary?  Ideally they should be.  I’m talking about kit setup, output channels etc.  Ideally that would load into either version.

    2) This should also happen.
    It seems something has gone wrong with your Solo installment based on 1) and 2).

    Edit: sorry, I meant ‘child window’

    Strange.  Before, the main *child* window would start minimized after load (was reproducable).
    I just tried it again to take screenshots, and this time the child window is restored – but always lower than it was saved (see attached screenshots).

    (side-note:  I’m also constantly asked if I want to save the project when I close it, even when I haven’t made any changes since last loading or saving).

    If you are feeling confident in handling the registry please check (after closing Solo)

    Always (note I haven’t really used the x86 version):

    solo:

    “Path0″=”C:\Program Files (x86)\Steinberg\VstPlugins”
    “AudioDevice”=”E-MU ASIO”
    “BufferSize”=”256”
    “LatencyMs”=dword:00000006
    “AudioChannel0″=”1”
    “AudioChannel1″=”0”
    “AudioChannel2″=”0”
    “AudioChannel3″=”0”
    “AudioChannel4″=”0”
    “AudioChannel5″=”0”
    “AudioChannel6″=”0”
    “AudioChannel7″=”0”
    “SizeX”=”1000”
    “SizeY”=”700”
    “PosX”=”108”
    “PosY”=”112”
    “MAXIMIZED”=”0”
    “AudioAPI”=”ASIO”
    “TimeSigNum”=”4”
    “TimeSigDenum”=”4”
    “ClickDelta”=”1000”
    “Click1″=”Click1_Hard”
    “Click2″=”Click1_Hard”
    “Click1Vol”=”1000”
    “Click2Vol”=”1000”

    solo64:
    “SizeX”=”1088”
    “SizeY”=”727”
    “PosX”=”101”
    “PosY”=”106”
    “MAXIMIZED”=”0”
    “AudioDevice”=”E-MU ASIO”
    “AudioAPI”=”ASIO”
    “BufferSize”=”64”
    “AudioChannel0″=”0”
    “AudioChannel1″=”0”
    “AudioChannel2″=”0”
    “AudioChannel3″=”0”
    “AudioChannel4″=”0”
    “AudioChannel5″=”0”
    “AudioChannel6″=”1”
    “AudioChannel7″=”1”
    “TimeSigNum”=”4”
    “TimeSigDenum”=”4”
    “ClickDelta”=”1000”
    “Click1Vol”=”1000”
    “Click2Vol”=”1000”
    “Path0″=”C:\Program Files\Steinberg\VSTPlugins\”
    “Path1″=”C:\Program Files\VstPlugins\Toontrack\64bit”
    “MidiDevice”=”E-DSP MIDI Port [EC00]”
    “MidiDevice2″=”E-DSP MIDI Port 2 [EC00]”
    “MidiDevice3″=”E-MU XMidi2X2”
    “MidiDevice4″=”MIDIIN2 (E-MU XMidi2X2)”
    “Click1″=”Click1_Hard”
    “Click2″=”Click1_Hard”

    Layout when project is saved:

    DeBased
    Participant

    Curious.

    I setup all three apps to use the same ASIO driver and the same output channel

    I use different output channels for each app, so they get their own soundcard mixer strip.  But outputting to the same channel doesn’t work either.

    and I was majorly confused when this actually worked flawlessly.
    That means i was able to put up a groove in Superior2 inside TTsolo, plug a guitar in to Guitar Rig 4 and jam along, or load a mp3 inside winamp and jam along with my midi keyboard that controls Superior2.

    Which order did you start the apps at?  Have you tried starting Solo first?

    This worked with the “old” Solo 1.2.2 available from toontrack.com on windows vista64, so if you are not using that version of solo, try it first (not that it should matter at all, just to be sure)

    I am using 1.2.2 (downloaded 2 days ago).  Is there a previous version with the same numbers?

    Also what OS are you using?

    My setup:

    Win7-64 (Home pro)
    Emu 1616m interface

    I’ve always seen the behaviour I’m talking about on Emu interfaces (only one app can output to the same ASIO channel), even back on XP.

    maybe these cards have support for multiclient use where yours have not.

    That’s likely.  However all other standalones work for me, so opening only the channels you use is best practice.  There’s no reason to open more than that anyway, right (otherwise what is the point of the setting)?

    BTW, I have two more requests:

    1) Option to auto-load the last-used setup on launch.
    2) Client window positions should be restored when a project is loaded.  Instead the main window is always minimized, and doesn’t restore to the saved position.

    Basically you just want to run the thing and go as soon as poss, rather than load & arrange windows every time.

    3) A saved project from the x64 version doesn’t load into the x86 version (no error, just nothing happens).  Interoperability is important when you move amongst systems (eg. I plan on running live on x86).

    EDIT:

    4) Recently-used project list in File menu (would be nice).

    DeBased
    Participant

    please send an email to betatoontrack•com (replace and • as required), referencing this thread. Again, though, that’s not to say we’ll get around to move forward with this immediately but when we do it would be good to have you to test along our usual guys.

    Check, done.

    DeBased
    Participant

    This is indeed how Solo works at the moment, currently we open up all ASIO outputs even if they are not in use.

    Naughty ;).

    So far it looks promising, I dont know when you will be able to see this change live or if at all, but now you know we are looking into it atleast =)

    Great – except ‘if at all’ is no good! :).

    Happy to beta-test (do this a lot & a programmer myself).

    DeBased
    Participant

    A small correction, if I have other standalones already running, Solo does NOT silence them.

    This is consistent with my analysis though – an ASIO app cannot open channels that are already opened by another (technically ASIO allows it, but any output is discarded until those channels are released by the first app).  So the issue is that I have to start the other standalones before Solo.

    That’s not a sufficient workaround though – for example, Winamp releases its ASIO channels after every track.  So Winamp has to be playing when you launch Solo, and when the track completes it releases the channels to Solo which never gives them back – useless.  The same is true with other standalones if you make any changes that make them temporarily release their ASIO channels.

    As I said, the simple fix is for Solo to only open the channels which the user has set for it.

    DeBased
    Participant

    No it’s definitely Solo.  DAWs are expected to grab every input and output, as you tend to do all your work in them.  But ASIO standalone apps work differently – I can run Winamp, Pianoteq (standalone), NI standalones (Guitar Rig, Reaktor, Kontakt etc) all together, each only outputting on their own ASIO channels.  As soon as Solo is launched, they all go quiet – and when Solo exits, they all output again.

    So basically Solos is behaving as a DAW when it should behave like a standalone.  I’m fairly sure it’s that it simply opens all possible ASIO outputs, rather than those it has been asked to in its settings.  That simple change should fix it.

Viewing 7 replies - 16 through 22 (of 22 total)

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