alexis
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Hi – Just checking in, bought EZDrummer 2 this weekend and was wondering – has Toontrack released a Cubase map since the last post in this thread 5 or 6 months ago?
If not, and Jim B.’s very kind work in providing drum maps is the best “unofficial” thing – how does that work? Should I just cut and paste it into a Wordpad document on my desktop, and then load into Cubase as described in the manual?
Thanks –
@John said:
… If you know of a plugin that can change Time signature accordingly to the host’s Timeline, it would be very interesting to take a look at. …Â Â
Rayzoon’s Jamstix changes Time sig. It is done by manually entering the time sig at the appropriate bar in the drum VSTi.
Please consider this a very strong suggestion for EZDrummer 2 as well. I just started using this for the first time a few hours ago, and am flabbergasted each song can have only 1 time sig.
@Olof said:
eXpansion
Thanks for that. Are they all usable with EZDrummer 2, and all other Toontracks drumming VSTi’s?
I’m puzzled why no mods have answered here. It would be a big help to me to know this so I can start building a Cubase drum map as soon as I activate an EZDRUMMER 2 trial.
Hi – maybe another way to ask is which kits have the most hi-hat and snare/ride positional variations/articulation?
Thanks!
I don’t own the product, would like to read it before I download the time-limited trial.
@Scott said:
In standalone mode, EZD2 can only bounce to a single stereo wav file.
When used in a DAW, you can multi out in EZD2 to your DAW mixer (if supported) and then use any multichannel bounce (batch export or whatever your DAW calls it) that your DAW has (if any).
Great, thanks for clarifying!
@Damian Blunt said:
Hi,
EZdrummer 2 is only able bounce a stereo mix. For full multi-channel bounce you will need Superior 2.
Hi – can you confirm that please? I ask only because I’m confused after seeing a YouTube for the original EZDrummer showing each drum in the kit being routed to an individual DAW track … and a user on another forum saying he was doing the same thing in EZDrummer 2.
Thanks much!
@Scott said:
Great vid, thanks. Have to say though, I don’t know how to extract the information from Jim’s .drm scripts/programs (Greek to me!) that I need to enter into the drum map. For example, that on a given EZ Drummer 2 kit, the kick is on C1, snare on D1, etc.
I’m probably missing something obvious, but it looks like impenetrable computer code to me
@Scott said:
Great vid, thanks. Have to say though, I don’t know how to extract the information from Jim’s .drm scripts/programs (Greek to me!) that I need to enter into the drum map. For example, that on a given EZ Drummer 2 kit, the kick is on C1, snare on D1, etc.
I’m probably missing something obvious, but it looks like impenetrable computer code to me .
Thanks for any help!
@Scott said:
@alexis said:
@John said:
Hi,
there should be no hits outside the documented ones in Toontrack grooves. I think you are experiencing the engine’s humanizing feature picking samples from the pool in a manner to make for a realistic playback.
Heresy, I know ;-), but is there a way to disable the “humanizing” engine for MIDI tracks I’d be importing from my hard drive? They are humanized enough, played by humans!
Well, the humanize function in the EZD2 plugin only effects the picking of the samples out of the sample pool and doesn’t touch the timing of the original MIDI performance. If you want to turn off the humanized ‘sample picking’ you can do so from Menu->Settings->Sound Engine->Sound Engine tab. Keep in mind that turning it off will turn off the sample picking and sound more machine gun and won’t effect the timing so I don’t think you’d want to do that.
OK, thanks for your answer!
If you can clarify a follow up question please, that would be great:
I’ve got a human generated MIDI drum track – has timing AND velocity variations.
1) If I use the humanize function in EZ Drummer 2, I understand your post to say the timing variations would remain untouched. Can you confirm Y/N please whether the humanize engine would affect the drummer’s *velocity* changes as well please?
2) You mentioned that it would sound more machine gun if the humanize engine were off and there was no sample picking. I don’t figure you are saying that saying that under those circumstances all the human drummer’s velocity variations (on his MIDI track) be flattened and all hits for any given drum would be the same velocity … so I’m not exactly sure what would happen to the drummer’s MIDI velocity variations when the humanize engine is turned off …
Thanks again!
@Scott said:
@alexis said:
@gseshleman said:
you may want to check out this thread:
https://www.toontrack.com/forum/ezdrummer-help/removing-bass-drum-from-segment/
Hmm, why would I “not have access to this thread”?
I’d like to learn how to do that! 🙂
The link to that thread is in the EZdrummer Help forum. It is for registered users only.
OK, thanks for your answer. Hoping a registered trial product user would have access, to help decide whether to purchase?
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