Want an individual ride mic to mix in your favorite Superior Drummer Kit?

Studio Corner
Viewing 12 replies - 1 through 12 (of 12 total)
  • Juicy
    Participant

    Mmmm
    Why do unload kit pieces one by one ?
    Unload the whole kit first then just Re load the one piece you want and save.
    2 or 3 mouse clicks gotta be better than 22 ,in a tutorial ?

    VOLiTiAN
    Participant

    Hey buddy,

    Nice tutorial, wanted to add something though, seems as though Logic has a cumbersome way of routing MIDI, in cubase, to assign a note to another channel/output you just double-click the part to be edited (the whole drum MIDI whatever), it’ll load up the drum editor and then alongside the note no./name just set the output of the individual hits, you still have to load the additional instance of superior but the routing to the sampler seems waay simpler…. just a heads up really as it requires no copy/pasting or additional channels to be loaded.

    Aside from that, why can’t you just assign an x-drum to the kit, send to the same room, and then just from the main construct window adjust all (or just one articulation only) of the levels for that kit piece?

    Perhaps I’m missing something, but surely you want to process all your cymbals and effectively treat them as though they were in the same room, you’re still going to have the overheads (resources used) for loading the sample, however you’re not needing the extra processing to run the VSTi and it’s own channel strip of fx?

    I do agree though, to be able to treat the cymbals individually as their own entity would be a god send…

    Regards

    D.

    www.myspace.com/VOLiTiAN www.soundclick.com/VOLiTiAN www.reverbnation.com/VOLiTiAN www.soundcloud.com/VOLiTiAN

    Jason Burns
    Participant

    Mmmm
    Why do unload kit pieces one by one ?
    Unload the whole kit first then just Re load the one piece you want and save.
    2 or 3 mouse clicks gotta be better than 22 ,in a tutorial ?

    Good tip man, just slipped my mind 🙂 Good thing I don’t do this for a living.

    Jason Burns/The Gear Addicts Show Guitarist, Vocalist, Songwriter, Engineer, Janitor... See my Show at http://youtube.com/user/reddoorvideos

    Jason Burns
    Participant

    ORIGINAL: VOLiTiAN

    why can’t you just assign an x-drum to the kit, send to the same room, and then just from the main construct window adjust all (or just one articulation only) of the levels for that kit piece?

    Perhaps I’m missing something, but surely you want to process all your cymbals and effectively treat them as though they were in the same room, you’re still going to have the overheads (resources used) for loading the sample, however you’re not needing the extra processing to run the VSTi and it’s own channel strip of fx?

    I do agree though, to be able to treat the cymbals individually as their own entity would be a god send…

    Regards

    D.

    You definitely want the rooms, but I keep finding in dense metal mixes, the ride is never loud enough, even maxing the articulations isn’t. I want to compress it, but it’s only in the overheads. Creating an X-Drum won’t work because when you assign it a ride, it still will only let you send it to the overheads, there is no ride channel. Superior has a dedicated hi-hat, but no ride. It shouldn’t mess up the actual ambiance of the kit, you’re still getting the overheads and the room mics of the ride, just ONLY the ride. Then you can crush it to make the “ping” really cut through without having to wreck the rest of the stuff in your overheads.

    Make sense?

    JB

    Jason Burns/The Gear Addicts Show Guitarist, Vocalist, Songwriter, Engineer, Janitor... See my Show at http://youtube.com/user/reddoorvideos

    Juicy
    Participant

    The overall idea is great but also..
    Why not just option drag the Midi to the 2nd instance and leave out the environment complication.
    After saving all the mouse clicks you would then perhaps have time to remove the unwanted midi in the 2nd copy so it was visually only the cymbal or not.
    Any editing can include the two tracks by highlighting both if wanted.

    Jason Burns
    Participant

    ORIGINAL: juicy

    The overall idea is great but also..
    Why not just option drag the Midi to the 2nd instance and leave out the environment complication.
    After saving all the mouse clicks you would then perhaps have time to remove the unwanted midi in the 2nd copy so it was visually only the cymbal or not.
    Any editing can include the two tracks by highlighting both if wanted.

    If you do that, you’ll have to maintain your midi edits on two channels forever, much easier if you decide to change a drum pattern somewhere to not have to always remember to replicate the change.

    Jason Burns/The Gear Addicts Show Guitarist, Vocalist, Songwriter, Engineer, Janitor... See my Show at http://youtube.com/user/reddoorvideos

    Jason Burns
    Participant

    @juicy Keep in mind you can set up a project this way once, it took me 8 minutes fully explaining it, and then use it as a template every time. Given that, it seems much nicer to not have to deal with multiple MIDI regions in your arrange window when you only need one. Lots of people use a template for multi-channel anyway, that’s why Toontrack provide one for Logic.

    Jason Burns/The Gear Addicts Show Guitarist, Vocalist, Songwriter, Engineer, Janitor... See my Show at http://youtube.com/user/reddoorvideos

    Jason Burns
    Participant

    @Scott, awesome! Thanks. I’ll try that.

    Jason Burns/The Gear Addicts Show Guitarist, Vocalist, Songwriter, Engineer, Janitor... See my Show at http://youtube.com/user/reddoorvideos

    Scott
    Moderator

    You can use the X-drum feature to create a new channel in the S2 mixer that can be routed out to your DAW.

    Here’s how I’d do it:

    1) Unload the original ride (Ride 3 is the default in Avatar)
    2) Create a new X-drum and select the Ride in the same library as original kit (select Ride 3 from the NY Avatar).
    3) Click the Microphone Assignment button in the X-drum edit box.
    4) Drag the OH ‘Mic’ (it should be dark green in the ‘Assigned X-drum Mics’ section) to the orange, ‘New’ selection in the Mixer Mics section (far left column). This will create a new channel in the S2 mixer.
    5) In the X-drum edit box, under the ‘MIDI’ menu, select ‘Steal Default’. This assigns the default MIDI for the Ride to this X-drum Ride.
    6) Go to the S2 mixer and rename the newly created channel ‘Ride’. It will be named ‘X1-OH’ by default.
    7) Multi-out into your DAW as usual and route this to it’s own channel in your DAW.
    8) Bob’s your uncle.

    Scott Sibley - Toontrack
    Technical Advisor

    Jason Burns
    Participant

    I actually DO have an uncle named Bob. 🙂

    Jason Burns/The Gear Addicts Show Guitarist, Vocalist, Songwriter, Engineer, Janitor... See my Show at http://youtube.com/user/reddoorvideos

    Juicy
    Participant

    ORIGINAL: philoking

    If you do that, you’ll have to maintain your midi edits on two channels forever, much easier if you decide to change a drum pattern somewhere to not have to always remember to replicate the change.

    Well I don’t need to remember,i know.

    Actually once performed i prefer each instance to have it’s own midi,
    The beauty of Logic is there are more than several ways to do things making sense to individuals.
    More Cowbell !

    congadude
    Participant

    Hi,
    I got what Scott has suggested, but what happens when there are no more available Green Microphones?
    For instance I would like to use the “hats” mic twice … is this possible as an example, to create a seperate mixer channel for the “closed foot pedal”
    cheers
    congadude

Viewing 12 replies - 1 through 12 (of 12 total)

Please log in to read and reply to this topic.

No products in the cart.

×