From SD Manual
Because of the high number of samples involved, playing back all the sonic subtleties SUPERIOR has to offer in real-time can be quite demanding on resources. For this reason Superior Drummer® includes an ‘Offline Bouncing’ feature.
Can someone explaine why i would use this, the manual explanation make no sence to me.
If you enable all ‘bleed’ and have no layer limits and voice limits you will load several
GBs of RAM and render more than a thousand concurrent voices. Not all computers
can handle that and render the rest of your song project at the same time. That was
particularly true when S2 was launched in 2008 (and even more so for S1 in 2004).
So – you are given the option to render your drums to disk and then import
them as wav-files into your project.
/Olof W
Olof Westman - Toontrack
Coder
Hi Olof, Is it better to bounce to disk or to record you project into mapped tracks?
Thanks
Brian
The major difference is that the built in bounce will typically use
all the sounds available for all mics. You can get the same
result online by enabling all sounds in all mics. That will
require alot of RAM but RAM is cheap nowadays.
Olof Westman - Toontrack
Coder
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