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Hi, I have an older PC that is working for me. It has plenty of RAM (and an SSD) but the bottleneck I’m encountering when rendering SD 2.0 drums is the CPU. It distorts and creates artifacts in the audio. Even when I disable/freeze every other track on the project and just solo the drums. I’m even cutting way back on the number of drums and mics and it’s still overloading the CPU. In Logic they’ve got a great feature where you can Freeze a track which pre-renders the audio prior to the DAW playing it, which has allowed me, thus far to build out projects in Logic with many more layers and software instruments than I would be able to render on the fly. Is there anything similar to that in SD 2.0? It would save me from having to buy a new, very expensive computer, especially after I just upgraded this one 6 months ago. Cheers.
Hi,
what you can do is use the built-in Bounce function.
You first hit ‘Record’ on the Bounce page, then play through the sequence.
Either you Bounce through the Mixer which will render a Stereo file per output you have set up in the plugin, including all EQ’s and FX’s, or
you Bounce to one file per microphone and do your mixing entirely in your host.
The latter would give you the same files as if you would be in the studio recording the drummer, through each microphone.
I would recommend Bounce through mixer, if you’re not sure you’re done programming the song yet and Bounce per microphone when you’re ready for mixing. Unless you’re satisfied with the Bounce through mixer files.
BR,
John
John Rammelt - Toontrack
Technical Advisor
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