Hello! I’m basically committing my SD3 drums; for example, I’m bouncing down my snare via right click instrument track in pro tools and selecting commit, but every snare hit is consistently off by around 40 samples. This makes a difference in the punch of mixing this with a real snare. I’m triggering everything with midi and everything lines up at the start of the transient, yet every hit is late. This happens with kick too being anywhere from 20-30 samples off. I also tested this putting a midi hit right on the 1 of the grid, and when bounced down, it isn’t on the grid. I could shift everything back, but why is this happening? Shouldn’t everything line up properly? Are SD samples cut earlier than the transient? Is there something I’m missing?
I’m using SD 3.1.4 with Pro Tools 12.5.2 on mac OS 10.12.6.
Thanks and God bless!
Mike.
!!!
Does this seem correct? Are SD samples all cut to have some space before the transient? In theory, if I place a midi hit directly on a grid, shouldn’t the committed or bounced track be right on the grid?
Edit: I just checked this with Steven Slate Drums 4, and I did a test where I made one snare hit with a midi note right on the one of the grid, and after committing both tracks, Steven Slate Drums 4 is directly right on the grid where the midi note was placed, but Superior Drummer 3 is off by 27 samples, sometimes 34, etc. It’s never consistent. This will definitely make a difference in the impact of the drums when augmenting a real kit with samples. Is there a reason SD3 samples are printing not where the midi note triggers it?
Hi,
I am using SD3 in Pro Tools Ultimate 2019.12 on a daily basis and I haven’t experienced what you are describing.
Can you please start with updating to the latest SD3 version?
If the problem persists, please check if you have any other plugins in the signal path that may induce latency. Also, perhaps it’s best if we take a look at the Session? Would it be possible for you to ZIP the .ptx file and attach to a post here?
BR,
John
John Rammelt - Toontrack
Technical Advisor
1
Thanked by: thenewexhibitInteresting! I believe I tried two different sessions; one may have had other plugins on there that were bypassed or not in use, and one session I think had just SD3. I will try it out again. That being said, do you mean JUST the .ptx file? No audio or any of that, right?
Hey, John! Just touching base about this. Let me know if it’s simply just the .ptx file you need with no audio, and then I’ll upload that.
Also, on a side note, I like to print down my tracks. What’s the most efficient way of doing this, or how do you/would you personally do it in pro tools? I usually use SD3 on an instrument track and send everything out of SD3 to aux tracks. After that, I right click the aux tracks and commit them. Is that the best way of doing things? Is there a different or more efficient way of doing this?
Hi, we’ll start with just the .ptx file.
When it comes to printing, it depends.
If I have used the internal mixer in SD3 and really want a WYHIWYG print, I just do as you do, Commit the Instrument+Aux Tracks in Pro Tools.
If I OTOH have the intention of treating/mixing the drums as recorded drums, I use the internal SD3 Bounce feature to render out audio files per microphone, which I then Import into Pro Tools.
BR,
John
John Rammelt - Toontrack
Technical Advisor
1
Thanked by: thenewexhibitCool! I actually plan to print them down dry so that I can process them myself. That being said, would it be better to use the internal bounce in SD3, or just route them to auxes and commit those tracks? Can you use the internal bounce on SD3 to bounce ONLY the channels you want, or would it bounce every single channel regardless?
Here is the .ptx file too. I created a brand new one with with two stereo instrument tracks; one with Superior Drummer 3 on it, and one with Steven Slate Drums 4. I committed one kick hit each on the grid numerous times for both tracks and the Slate 4 put the committed kick right on the grid, whereas Superior Drummer 3 consistently committed the kick hit anywhere from 25-37 samples late off of the grid. I tried that with the Metal Machinery and the Progressive Foundry.
[quote quote=2544890]I actually plan to print them down dry so that I can process them myself. That being said, would it be better to use the internal bounce in SD3, or just route them to auxes and commit those tracks? Can you use the internal bounce on SD3 to bounce ONLY the channels you want, or would it bounce every single channel regardless?[/quote]
Hi,
if you Bounce per Microphone channel, it is indeed every active channel that has close and/or bleed enabled, pre mixer that is Bounced. Kind of like a real studio scenario.
If you Bounce through the Mixer, it is per Output channel; this means that if you have routed all your Kicks to Output 1/2, your Snares to 3/4, your Toms to 5/6, etc. they end up on separate Stereo Audio files.
If you want drums separated as you hear them through the SD3 Mixer and you already have them separated in SD3 and routed to Aux Tracks in Pro Tools, you might just as well Commit in Pro Tools.
I’ll have a look at your Session as soon as possible.
BR,
John
John Rammelt - Toontrack
Technical Advisor
1
Thanked by: thenewexhibitHi,
I opened your Session and have tested comparing to different instruments I have and there is no big difference between them.
When I Commit your SD3 track with the Kick, fully zoomed in the sound seems to start about 4 samples after the MIDI note. @48kHz that is 0,08 milliseconds if my maths are correct, in other words not a real world problem.
If I open one of my own sessions, heavy with Audio Tracks and VI’s and then either Commit and/or Bounce the SD3 Tracks, they line up as you can see in my attached screen shots (zoomed in to sample level).
[attachment file="2545427"]
[attachment file="2545428"]
I am using Pro Tools Ultimate 2019.12 and SD3 3.1.7, you write that you are using version 3.1.4 so step 1 would be to make sure both SD3 and PT is updated to the latest version.
BR,
John
John Rammelt - Toontrack
Technical Advisor
1
Thanked by: thenewexhibitWell, shoot, it seems like it was a simple update to SD3!!! I can’t quite update Pro Tools yet because of my OS, but plan to. However, the SD3 update seemed to fix it for the most part. Where it was consistently 24-37 samples off, it’s now like 4 at the max if that. Thank you for looking into this for me! I will be doing more work tonight, so I’ll see how it all pans out. Thank you again for your time, John, and God bless!
Mike.
1
Thanked by: JohnNo products in the cart.
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