Layering a third party sample?

Product Manager
Viewing 8 replies - 1 through 8 (of 8 total)
  • Scott
    Moderator

    Yes. Import both samples onto the same articulation and kit piece and use the Velocity gate for each sample.

    In your example, load your snare crack sample and open the Velocity Gate Box and set its range from 100 to 127. Then load the other sample and set its range from 0 to 99. You can then balance the volume of each sample and pitch them and…anything else you want. It’s so flexible.

    Scott Sibley - Toontrack
    Technical Advisor

    GT_4
    Participant

    Oh Wow! I didn’t have the velocity gate menu item showing in my editing panes. That is awesome!! This Superior Drummer 3 software is truly amazing. I can fully use some of my other drum libraries that I love. Thanks, Scott. Now if I can just optimize my laptop settings for its best performance.

    Joel Dordan
    Participant

    How many sample layers can you add in? Surely not 127?

    @Scott said:
    Yes. Import both samples onto the same articulation and kit piece and use the Velocity gate for each sample.

    In your example, load your snare crack sample and open the Velocity Gate Box and set its range from 100 to 127. Then load the other sample and set its range from 0 to 99. You can then balance the volume of each sample and pitch them and…anything else you want. It’s so flexible.  

    Scott
    Moderator

    @Joel Dordan said:
    How many sample layers can you add in? Surely not 127?
      

    Yes, 127 if you want. Wouldn’t think it practical but it’s possible.

    Scott Sibley - Toontrack
    Technical Advisor

    sensei_russ
    Participant

    .

    • This post was modified 6 years, 2 months ago by sensei_russ.
    Tonefinder
    Participant

    Forgive the stupidity of this question:

    Is it possible for a 3rd party sample in SD3 to somehow be included in the ambient and OH mics along with the rest of the (native) SD3 kit?  In my situation, I am using 3rd party tom samples, and they sound a bit “separate” from the SD3 kit. They are not currently being played in SD3 but rather, from their source (a hardware synth).

    Henrik
    Participant

    Is it possible for a 3rd party sample in SD3 to somehow be included in the ambient and OH mics along with the rest of the (native) SD3 kit?

    A drum that has been recorded using with several microphones will have a depth in the sound. since it has some natural decay, another room sound, different attack, etc. It’s not the same as multiplying one audio source!

    If your sampled drum only has one audio file, then there’s no need to put it into the ambience mics, as well as in a main (close) microphone. Having the same audio being layered often leads to problems, such as phase issues, etc. Further, it doesn’t add anything to the mix.

    Henrik Ekblom - User Experience Designer
    Toontrack

    • This post was modified 5 years, 6 months ago by Henrik.
    Frans Schoffelen
    Participant

    I just did this for a Kick and imported 4 audio layers for a kick (from an external recording), setting the trigger levels to 1-35,36-72,73-100,101-127 and created a working kick instrument with the generic graphic in the place of the kick. That worked just fine so kudos to SD3 again for being this deep. However : To create a whole kit from my own kit recordings ( only 5 to six different layers per instrument) still would take soooooo much time that I wonder if there is a tool that enables creation of an instrument, importing the layer files from a folder and automatically assigning preset trigger values. That would be the Ultimate Superior Drummer customisation. This would allow one to store a basic setup used for a recording and then stacking SD3 instruments on top or replacing parts like badly recorded cymbals. If I had a clue about the setup of the OBW files and the instrument groups and Layerlimits and how they are set I could maybe program one myself. But obviously I don’t know how this is triggered or stored as to the exact format. Anybody know of such a tool, script, macro whatever? Maybe Toontrack should incorporate this is SD4 : Recreate your won kit by providing a folder of samples, aptly structured like “kick”,”Snare” etc. with velocity-trigger-levels in the name :  Kick_1-20, Kick_21-40 etc. Then the chore would only be naming those files but after that it COULD be a straightforward import of your own kit, then to be modded or replaced with SD3 instruments as needed. Thoughts? ( I know this could give a slight slump in TT Kit-Sales but my guess is that the SD world is already so full of great recordings that this will be outweighed by the ability to recreate recording settings for mixing later : more people buying into the SD3 ecosystem)


    Operating system: macOS Sonoma (14)
Viewing 8 replies - 1 through 8 (of 8 total)

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