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Hihat issues

E-drum Workshop
Viewing 15 replies - 16 through 30 (of 32 total)
  • Damian Blunt
    Moderator

    General purpose 1 (or CC16) would control positional sensing on the snare in Superior 2……the other 2 are for the positional sensing on Ride and Toms which S2 does not utilize

    Damian Blunt - Toontrack
    Quality Assurance
    Betatesting

    John
    Moderator

    ORIGINAL: grandaddy
    General purpose 1 (or CC16) would control positional sensing on the snare in Superior 2

    To quote a dear long time Forum member:
    I knew that!!! I wuz jus’ testin ya’ll. And guess what? – You passed!

    John Rammelt - Toontrack
    Technical Advisor

    Thanks tons for the help! I will remedy my tracks later today. The snare positioning effect is also something i’ve been meaning to ask about. Brilliant stuff.
     
    Thanks again
     
    I hit the hihat pretty hard,  but maybe I can tighten it up even more. I’ll look into it.


    ORIGINAL: John

    Since I switched for a Hart ECymbal II hihat, I haven’t had the same problems.

    How is that one? I think the Roland hihat is very heavy and noisy, it feels very clunky and unresponsive. Is the Hart more easily playable? Is it just a matter of plugging it in?

    Whitten
    Participant

    I really don’t think you should hit the hi-hat hard.
    It’s a bad thing on real drums and on an e-kit it is a wasted effort.
    I find playing e-drums quite difficult actually, and tend to over hit them myself.
    The best results are when you treat an e-kit differently to real drums, and play less hard, concentrating on accuracy.
    I only had the TD20 for a short while, but found the hi-hat the hardest thing to dial in.
    I ended up editing the foot control data quite a bit. I also ended up laying in to the hi-hat pads much less heavily and got better results straight away.
    It’s something worth practicing.

    As I said in a much earlier post, getting the hi-hats right (between Superior and the TD20) takes a bit of tweaking.

    Yes, but I always keep it in the open position, so it’s only a matter of the feel I get from hitting it. It feels very heavy and dead, and I am always looking for items with a more natural feel. Nuances aren’t that important, as long as it sounds and feels like an open hihat would in real life.
     
    And I try to hit everything the same way as I would a real kit, that’s the point. I will not adapt my playing to an E-kit more than absolutely necessary.

    Rogue
    Moderator

    if you keep your HH open at all time then discard all CC04 as John stated. or delete the assignments for HatsCtrl – but this will affect the whole track and will reduce versatility. Alternatively you can create a x-drum just for that open HH and move the note in your sequence to 60 (don’t forget to clear HatsCtrl however).

    I would also advise to dedicate a trigger to it, in which case the CC data will not be relevant at all.

    … I must say that I am a bit puzzled about your requirements but if you need to hammer your hats like a cymbal that later advise is by far the best approach since that’s essentially what you’ll be doing, treating the Hats as nothing more than a splashy crash to drive the song.

    Rogue Marechal - Toontrack
    Configuration Manager

    Rogue
    Moderator

    I must say that I am a bit puzzled about your requirements

    that said what I described above is more or less what we did for Dirk (Verbeuren) at the last tradeshow we demoed TMF although he wanted an Open hats on the right, which is of course also possible using x-drums.

    Rogue Marechal - Toontrack
    Configuration Manager

    Well, I play death metal, and the hihat is not a thing of finesse. I just want a good sound from it, as close as possible to the real thing under those circumstances and with such playing. I thought the Metal Foundry at least would have that one covered. I think maybe it is now with the controller issue being out of the way, I’m just saying. It should be pretty straightforward getting a permanently open hihat to sound natural compared to one with all the nuances involving openness, tip/edge hits etc.

    Ask any dedicated death metal drummer, and he/she will probably want a noisy hihat in the full open position most of the time.

    Scott
    Moderator

    I would agree with Rogue. For your requirements, it seems like using the hatsctrl would not be the best thing for your situation. If there is no time you want anything but Open 5 sounds, then just clear your hatsctrl and the assign the ‘Open 5’ articulation only to your hats using the ‘Learn’ function.

    Scott Sibley - Toontrack
    Technical Advisor

    Actually, what I did was to assign the open 5 to the one note using the learn function, and it obviously registered the Hatsctrl anyway. I have now deleted all the hatsctrl stuff from my tracks, and it’s much better, they now sound like I want them to sound. By some gentle adjustments to the sensitivity on my TD-20 module I can dial in the sweet spot where I get the velocity I want straight away when playing from now on.

    Good times. Thanks for the help

    Whitten
    Participant

    Just as an aside…..
    All the live sound engineers and record producers I’ve worked with have hated super loud hi-hats.
    They get in the snare mic and overheads and ruin the drum sound.
    I’ve played plenty of loud, thrashy rock, and always try and balance the bass drum and snare to be louder than the hi-hats.
    Even in Death Metal the hi-hats are not the most important sound on the kit.

    Also, unfortunately to get the best out of e-drums you do have to adjust your technique.
    I’m with you, it’s a pain in the a$$, but a sad fact.
    In reality, you do not get any benefit from smashing the pads. Certainly not the same benefit you get with acoustic drums.
    In fact in my experience you get less accuracy, double triggering problems and a sore wrist. You may also be shortening the life of your e-kit.

    Not to be an idiot here, but sound engineers and producers do not judge what good sound is or not. If I want a loud and noisy hihat, I don’t care what they think about the issue. And for what is more important or not in death metal, that is not for you to decide either. I have been playing drums for over twenty years (E-drums for five), and I think I know what I want and like by now. My playing style requires a loud hihat, and I will have a loud hihat, even if some people thinks it’s not pleasant or “right”. I know I sound like an idiot again, but playing loud and thrashy rock is not exactly comparable to the sound needed for death metal with basically constant use of double kicks (which means the hihat will be open at all times).
     
    And I still refuse to adjust my technique for E-drums. They are the substitute, not the other way around. It’s not like I am sitting here with 2B sticks and bangs on it like an idiot either. I just want to play it like I would a real kit, and get roughly the same response, and that does not require adjusting my technique, only adjusting the sensitivity of the pads. I am getting there, too.
     
    Sorry, I got a bit carried away there. My point is that good sound usually means totally different things to different people, and that is especially true for extreme metal music.

    Whitten
    Participant

    ORIGINAL: santa claus

    Not to be an idiot here, but sound engineers and producers do not judge what good sound is or not.

    OK, I beg to differ.
    http://www.faderwear.com/guides/aggressivedrums/drummer.shtml
    http://www.faderwear.com/guides/aggressivedrums/cymbals.shtml

    But it’s your prerogative. Just trying to help with some advice hard won.
    No problem.

    I agree with the points posted in the links, but I will again stress that it’s the musician who decides what good sound is when he pays someone to record and mix. What is good sound in one music style is often totally unsuitable in another. This especially goes for extreme music, where it’s often more desirable to get a natural yet chaotic sound, too much polish is often not wanted at all.
     
    This is always a problem when sound engineers not used to the demands of extreme music makes it too clinical, tame and “perfect”.
     
    Just to clarify on the hihat issue, it’s not that I necessarily want a loud hihat, but one which makes a lot of sound. There’s a difference.

Viewing 15 replies - 16 through 30 (of 32 total)

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