I am really struggling and would appreciate your advice. I have a drum kit loaded in SD3 and have added three additional instruments: a Cowbell, a tambourine and a shaker. However only the cowbell (which is “instrument 1”) has a mapped midi note. The other two I can simply not figure out how to get mapped so I can use it while programming drums. I tried checking in the midimap layout, but I don’t have the option to add those anywhere.
Have I missed something?
Please see this FAQ below regarding the percussion in S3. The FAQ mentions EZD2 but the same percussion system is used in S3.
https://www.toontrack.com/faq/how-do-i-trigger-the-ezdrummer-2-percussion/
Scott Sibley - Toontrack
Technical Advisor
I’m having the same issue. The above FAQ was informative, but I don’t think it answered my particular problem.
There are 4 shakers listed in the core library that I’m trying to use (these are not in the “future hit instrument” list). When I add them to my kit they simply do not map to any midi keys (whereas the future hit instruments will map to a midi key automatically). I cannot seem to get them to map, which makes them unusable.
I’m having the same issue.
If I load Shaker 1 from the library Superior Drummer 3 – Preset Sounds via “Add Instrument”, the hit articulation for that shaker gets MIDI note 117. This depends on what MIDI notes that are available when adding the instrument, but it should be given a note.
If you go to the MIDI Mapping property box and click the small menu button on the Hit articulation, there’s a menu entry called Add Suggested Note. This will assign a note to the articulation.
You can also manually enter a MIDI note, but the automatic function mentioned above makes sure that you don’t take any primary note that’s being used for some other instrument.
Henrik Ekblom - User Experience Designer
Toontrack
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