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Five questions to…Mark Willott

Published on: Thursday, August 31st, 2023

Post ID: 3128553

You’re working with Superior Drummer 3 on a daily basis. To you, which is the standout feature that you can’t do without?
It’s just such a perfect tool. It can sound great straight out of the box, but has an unparalleled level of detail and control. I’m still finding things now that allows me to perfect my sound, like routing the bleed of a particular drum in a particular mic to a separate output to process it individually.

You often use the program all the way from idea to finished production. With that in mind, total creative control must be important?
Yes, and the ability to swap out kits and even individual drums is fantastic. Along with the layering and routing options and the various SDX libraries it really is the perfect all-encompassing virtual instrument for drums.

Out of all the different avenues you write for (TV, commercials, film, etc.), is there one you specifically favor? And is there a big difference to your creative process depending on what the track is for?
Movies often have temporary scores already, so you have a clear direction of where you are heading. Sports themes can be wide open and require you to come up with a lot of different ideas before finding the right vibe. I often have clear ideas in my head about music, before sitting down to write, so the creative process is pretty much the same. I love scoring to picture, but in my recent themes for NHL on TNT and MLB on TBS, I got to work with a full orchestra, which is just a dream.

What’s your favorite SDX expansion or individual kit?
Right now it’s the Twin Shell Kit from the Meistersaal room in The Rooms of Hansa SDX. That room just blends so well with the sound stage of the orchestral instruments I use. The Helios mix in the mixer is just awesome. I love it! This is all over the edited versions of all my latest sports themes. Even in the live drum recordings, there are a lot of samples from this kit blended in.

What are you currently working on?
Right now, I’m working on some production music libraries, which can be nice as it involves having such creative freedom.

Here are some examples of Toontrack product demos composed by Mark.

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