question about drummaps

Studio Corner
Viewing 6 replies - 1 through 6 (of 6 total)
  • Jack 007
    Participant

    My experience with Cubase is that you’ll have to make up a new drummmap, probably for other sequencers as well. The way i work is mostly with Cubase format only however. Usually i start with an existing drummap for Cubase – EZdrummer, and change a lot of sound-naming when necessary, and save the works under a different name.
    I also have Groove Agent, alsoSteinberg; luckily you can automatically load those drummaps. But i’d love to find a faster way of constructing EZdrummaps.

    PS i always have wondered why the same sounds are triggered with different Midi notes in EZ drummer, makes this job unnecessarily complicated. -F

    Arkadiusz Knychala
    Participant

    Managing of drummaps seems to be clear for me. Im just not sure if i can export midi file created with not standard drummap without causing any problems when its loaded again by another person who dont have my drummap installed.

    John
    Moderator

    Isn’t the idea of the drum maps in Cubase that they wrap for conformity inside Cubase?
    Which would mean that the actual MIDI notes aren’t altered.

    BR,
    John

    John Rammelt - Toontrack
    Technical Advisor

    Arkadiusz Knychala
    Participant

    maybe i just don’t understand an idea of drummaps… i think untill i dont change key assigment (is it possible via drummap?) all should be played fine after midi export and import on another DAW.

    Juicy
    Participant

    The idea is to keep the midi (midi files) as close to Genaral Midi drum mapping as possible.
    As John said , use your drum (re) mapping to alter it inside your program and in turn the midi file it self unchanged is still compatible with the outside world.
    Others may need a different drumap for their system but as long as the midi file is in that Same GM type format you have that common starting place and union.

    Arkadiusz Knychala
    Participant

    Thank you

Viewing 6 replies - 1 through 6 (of 6 total)

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