Reassigning x-drum mic reassigns all x-drum mics from the same kit?

Studio Corner
Viewing 3 replies - 1 through 3 (of 3 total)
  • Olof Westman
    Forum Crew

    What you describe is exactly the way it works. The drums of the
    main library have a fixed mapping to the mics and X-drums have one
    assignable mapping for each library. If you really need to pan those
    cymbals individually then there are basically two alternatives. One
    is to work with the bounce feature (within Superior Drummer) and
    choose to ‘split’ the OH mic. The other is to use multiple instances
    of Superior Drummer.

    Olof Westman - Toontrack
    Coder

    TheMarkness
    Participant

    Hmm. Thanks for pointing out those options, Olle.
    I however, over the weekend, managed to find a third solution:

    Basically I figured out that that the drumkit mics and x-drum mics are separate, even if it’s the same EZX.
    So (since I wasn’t using any Metal Machine cymbals) I recreated the Metal Machine kit in the DfH EZX and then I x-drummed in the couple of DFH cymbals that bothered me. I also found a chine in MM that was a satisfying replacement for the Avatar china, so I could freely pan the two Avatar cymbals.

    In case this sounds confusing, I’ve attached an illustration; the result is a bit messy, but the drumkit is now 90% as before and with added panning options ^^

    In case you guys ever get around to making SD3, you should implement a function where you can start out with just the wooden floor and assemble a drumkit from scratch using X-drums so you can really customise it. It’s my only functionality complaint in what is so far an amazing piece of software!
    Maybe even add some different carpet backgrounds you can swap 😛 just my humble GUI designer opinion ;D

    SD2-solution.jpg

    https://www.youtube.com/c/TheMarkness

    Olof Westman
    Forum Crew

    >I however, over the weekend, managed to find a third solution:

    Ah, yes, the cumbersome solution 😉
    Well, glad you found a way.

    >..you should implement a function where you can start out with just the wooden floor
    > and assemble a drumkit from scratch using X-drums so you can really customise it

    Given that all our recordings are made in different rooms with different mics
    I would think that is unlikely.

    Olof Westman - Toontrack
    Coder

Viewing 3 replies - 1 through 3 (of 3 total)

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