Hey guy does anyone know what voice limit is in superior drummer and what is a great setting for it?
page 52 of the SuperiorDrummer Operation Manual (Section 8.2):
…the microphone BLEED SECTION has a substantial impact on your system’s resources –
each time an instrument is ‘heard’ through an additional microphone, more samples are being utilized.
Each ‘voice’ creates additional demands on your computer’s memory and CPU, so additional bleed can negatively
affect these resources, if left totally unmanaged.
To help relieve your system, especially if you intend to use numerous FX in the Mixer, SUPERIOR allow you to
optimize the voice count for each and every instrument present in the Studio window. Again the ‘Voices and
Layers’ section is where the optimization takes place. Simply select any instrument combination using the usual
shortcuts and type the desired value in the ‘Voice Limit’ field:
The number of voices for an instrument dictates how many concurrent samples of the same articulation are
allowed to ring until automatic muting of the lowest in volume occurs. High values require more CPU.
[Tips] Note that the Voice Limit can be specified at articulation level using the switch.
@gseshleman said:
page 52 of the SuperiorDrummer Operation Manual (Section 8.2):
…the microphone BLEED SECTION has a substantial impact on your system’s resources –
each time an instrument is ‘heard’ through an additional microphone, more samples are being utilized.
Each ‘voice’ creates additional demands on your computer’s memory and CPU, so additional bleed can negatively
affect these resources, if left totally unmanaged.To help relieve your system, especially if you intend to use numerous FX in the Mixer, SUPERIOR allow you to
optimize the voice count for each and every instrument present in the Studio window. Again the ‘Voices and
Layers’ section is where the optimization takes place. Simply select any instrument combination using the usual
shortcuts and type the desired value in the ‘Voice Limit’ field:The number of voices for an instrument dictates how many concurrent samples of the same articulation are
allowed to ring until automatic muting of the lowest in volume occurs. High values require more CPU.[Tips] Note that the Voice Limit can be specified at articulation level using the switch.
hmm i read that in the manual, but i asked for a good setting not an explanation. what are people generally using for this setting with a high performing computer? 10, 20, 30, 80?
@jules_8 said:
@gseshleman said:
page 52 of the SuperiorDrummer Operation Manual (Section 8.2):
…the microphone BLEED SECTION has a substantial impact on your system’s resources –
each time an instrument is ‘heard’ through an additional microphone, more samples are being utilized.
Each ‘voice’ creates additional demands on your computer’s memory and CPU, so additional bleed can negatively
affect these resources, if left totally unmanaged.To help relieve your system, especially if you intend to use numerous FX in the Mixer, SUPERIOR allow you to
optimize the voice count for each and every instrument present in the Studio window. Again the ‘Voices and
Layers’ section is where the optimization takes place. Simply select any instrument combination using the usual
shortcuts and type the desired value in the ‘Voice Limit’ field:The number of voices for an instrument dictates how many concurrent samples of the same articulation are
allowed to ring until automatic muting of the lowest in volume occurs. High values require more CPU.[Tips] Note that the Voice Limit can be specified at articulation level using the switch.
hmm i read that in the manual, but i asked for a good setting not an explanation. what are people generally using for this setting with a high performing computer? 10, 20, 30, 80?
Well, you did ask what voice limit is. I keep mine at unlimited.
Scott Sibley - Toontrack
Technical Advisor
If the voice limit is too low it will sound strange when you
rapidly hit the same drum with a sequence of blows that
exceed that limit. A limit of 4 is typically enough to make
it impossible to hear these ‘artifacts’. That is the reason
why the default value is 4 for most drums.
However, with a limit of 4, long ringing cymbals will
not build up the swell that a real cymbal would.
Each hit will sound ok but it is a bit like the cymbal is
slightly muted. That is why you will find that most
rides and crashes have a higher limit, 8 – 12. If you
want even more swell effect you would go unlimited.
I wouldn’t see much point in setting a limit of 20 or higher.
Olof Westman - Toontrack
Coder
@Scott said:
@jules_8 said:
@gseshleman said:
page 52 of the SuperiorDrummer Operation Manual (Section 8.2):
…the microphone BLEED SECTION has a substantial impact on your system’s resources –
each time an instrument is ‘heard’ through an additional microphone, more samples are being utilized.
Each ‘voice’ creates additional demands on your computer’s memory and CPU, so additional bleed can negatively
affect these resources, if left totally unmanaged.To help relieve your system, especially if you intend to use numerous FX in the Mixer, SUPERIOR allow you to
optimize the voice count for each and every instrument present in the Studio window. Again the ‘Voices and
Layers’ section is where the optimization takes place. Simply select any instrument combination using the usual
shortcuts and type the desired value in the ‘Voice Limit’ field:The number of voices for an instrument dictates how many concurrent samples of the same articulation are
allowed to ring until automatic muting of the lowest in volume occurs. High values require more CPU.[Tips] Note that the Voice Limit can be specified at articulation level using the switch.
hmm i read that in the manual, but i asked for a good setting not an explanation. what are people generally using for this setting with a high performing computer? 10, 20, 30, 80?
Well, you did ask what voice limit is. I keep mine at unlimited.
haha but not really like that and you meant layer limit. thx for the voice limit suggestion i give it a try.
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