got EZD2 up and running, looks and sounds great. many thanks toontrack for the enhancements.
the supplied map showing which keys on a piano keyboard trigger which sounds is helpful for the basic drum hits: basic snare, basic kick, basic crash, etc.
many of the keys on the piano keyboard are simply named “alias.” those keys are alternate hits of the drums and cymbals. for example, snare left hand hit, snare right hand hit, tom left hand hit, tom right hand hit, etc.
listening to some of the EZD2 grooves i can clearly hear alternate hits. some snare hits are clearly different than others, some tom hits are clearly different than others, etc. so i know different articulations exist inside EZD2.
question is, where are those alternate sounds triggered on the piano keyboard? does a complete keyboard map exist for EZD2 that shows all of the included articulations available on the piano roll? after i drag and drop a groove into a project i want to edit it to trigger left vs. right hits or other alternate articulations.
anyone know where to find a piano roll that names all of the alternate articulations available in EZD2? thanks very much.
Hi,
there should be no hits outside the documented ones in Toontrack grooves. I think you are experiencing the engine’s humanizing feature picking samples from the pool in a manner to make for a realistic playback.
John Rammelt - Toontrack
Technical Advisor
@John said:
Hi,
there should be no hits outside the documented ones in Toontrack grooves. I think you are experiencing the engine’s humanizing feature picking samples from the pool in a manner to make for a realistic playback.
thank you, john. i also got a reply from erik at toontrack so i have the info i need. i appreciate the replies, EZD2 sounds great so thanks for everything.
@John said:
Hi,
there should be no hits outside the documented ones in Toontrack grooves. I think you are experiencing the engine’s humanizing feature picking samples from the pool in a manner to make for a realistic playback.
Heresy, I know ;-), but is there a way to disable the “humanizing” engine for MIDI tracks I’d be importing from my hard drive? They are humanized enough, played by humans!
@alexis said:
@John said:
Hi,
there should be no hits outside the documented ones in Toontrack grooves. I think you are experiencing the engine’s humanizing feature picking samples from the pool in a manner to make for a realistic playback.
Heresy, I know ;-), but is there a way to disable the “humanizing” engine for MIDI tracks I’d be importing from my hard drive? They are humanized enough, played by humans!
Well, the humanize function in the EZD2 plugin only effects the picking of the samples out of the sample pool and doesn’t touch the timing of the original MIDI performance. If you want to turn off the humanized ‘sample picking’ you can do so from Menu->Settings->Sound Engine->Sound Engine tab. Keep in mind that turning it off will turn off the sample picking and sound more machine gun and won’t effect the timing so I don’t think you’d want to do that.
Scott Sibley - Toontrack
Technical Advisor
@Scott said:
@alexis said:
@John said:
Hi,
there should be no hits outside the documented ones in Toontrack grooves. I think you are experiencing the engine’s humanizing feature picking samples from the pool in a manner to make for a realistic playback.
Heresy, I know ;-), but is there a way to disable the “humanizing” engine for MIDI tracks I’d be importing from my hard drive? They are humanized enough, played by humans!
Well, the humanize function in the EZD2 plugin only effects the picking of the samples out of the sample pool and doesn’t touch the timing of the original MIDI performance. If you want to turn off the humanized ‘sample picking’ you can do so from Menu->Settings->Sound Engine->Sound Engine tab. Keep in mind that turning it off will turn off the sample picking and sound more machine gun and won’t effect the timing so I don’t think you’d want to do that.
OK, thanks for your answer!
If you can clarify a follow up question please, that would be great:
I’ve got a human generated MIDI drum track – has timing AND velocity variations.
1) If I use the humanize function in EZ Drummer 2, I understand your post to say the timing variations would remain untouched. Can you confirm Y/N please whether the humanize engine would affect the drummer’s *velocity* changes as well please?
2) You mentioned that it would sound more machine gun if the humanize engine were off and there was no sample picking. I don’t figure you are saying that saying that under those circumstances all the human drummer’s velocity variations (on his MIDI track) be flattened and all hits for any given drum would be the same velocity … so I’m not exactly sure what would happen to the drummer’s MIDI velocity variations when the humanize engine is turned off …
Thanks again!
1) Humanize only effect the sample picking. Not velocity or timing.
2) Well, what I’m saying is if there are 10 of the same velocity hits at 127, there would be more machine gunning sound with the humanize function turned off. If you have the demo, you can listen to the MIDI with both humanize on and off and hear what sounds better to you.
Scott Sibley - Toontrack
Technical Advisor
@alexis said:
thank you, john. i also got a reply from erik at toontrack so i have the info i need. i appreciate the replies, EZD2 sounds great so thanks for everything.
Hi Jimmy,
Would you be able to share that info that Erik gave you? I’m doing a drum track and I am not getting different snare hits that I would like to be able to choose from…Appreciate any help!Cheers, jefff
Please log in to read and reply to this topic.
No products in the cart.
Get all the latest on new releases,
updates and offers directly to your inbox.
Note: By clicking the 'I WANT IN' button, you will not be creating a Toontrack user account. You will only sign up to get our newsletters, offers and promotions to your inbox. You can unsubscribe at any time from a link at the bottom of each email. If you want to learn more about our privacy policy, please find detailed information here.