I know there are a lot of Superior Drummer users out there. I can’t be the only one who’s be driven nuts by the inability to just reach for a ride fader in the mixer and turn up the ride, or even worse you can’t just send the ride mic to a channel when you’re using a multi-output mix.
I figured out how you can do it and made a quick screencast of the process so you can get your damned ride back.
http://www.youtube.com/watch?v=cHRtQ3kYLkU
Jason Burns/The Gear Addicts Show Guitarist, Vocalist, Songwriter, Engineer, Janitor... See my Show at http://youtube.com/user/reddoorvideos
Mmmm
Why do unload kit pieces one by one ?
Unload the whole kit first then just Re load the one piece you want and save.
2 or 3 mouse clicks gotta be better than 22 ,in a tutorial ?
Hey buddy,
Nice tutorial, wanted to add something though, seems as though Logic has a cumbersome way of routing MIDI, in cubase, to assign a note to another channel/output you just double-click the part to be edited (the whole drum MIDI whatever), it’ll load up the drum editor and then alongside the note no./name just set the output of the individual hits, you still have to load the additional instance of superior but the routing to the sampler seems waay simpler…. just a heads up really as it requires no copy/pasting or additional channels to be loaded.
Aside from that, why can’t you just assign an x-drum to the kit, send to the same room, and then just from the main construct window adjust all (or just one articulation only) of the levels for that kit piece?
Perhaps I’m missing something, but surely you want to process all your cymbals and effectively treat them as though they were in the same room, you’re still going to have the overheads (resources used) for loading the sample, however you’re not needing the extra processing to run the VSTi and it’s own channel strip of fx?
I do agree though, to be able to treat the cymbals individually as their own entity would be a god send…
Regards
D.
www.myspace.com/VOLiTiAN www.soundclick.com/VOLiTiAN www.reverbnation.com/VOLiTiAN www.soundcloud.com/VOLiTiAN
Mmmm
Why do unload kit pieces one by one ?
Unload the whole kit first then just Re load the one piece you want and save.
2 or 3 mouse clicks gotta be better than 22 ,in a tutorial ?
Good tip man, just slipped my mind 🙂 Good thing I don’t do this for a living.
Jason Burns/The Gear Addicts Show Guitarist, Vocalist, Songwriter, Engineer, Janitor... See my Show at http://youtube.com/user/reddoorvideos
ORIGINAL: VOLiTiAN
why can’t you just assign an x-drum to the kit, send to the same room, and then just from the main construct window adjust all (or just one articulation only) of the levels for that kit piece?
Perhaps I’m missing something, but surely you want to process all your cymbals and effectively treat them as though they were in the same room, you’re still going to have the overheads (resources used) for loading the sample, however you’re not needing the extra processing to run the VSTi and it’s own channel strip of fx?
I do agree though, to be able to treat the cymbals individually as their own entity would be a god send…
Regards
D.
You definitely want the rooms, but I keep finding in dense metal mixes, the ride is never loud enough, even maxing the articulations isn’t. I want to compress it, but it’s only in the overheads. Creating an X-Drum won’t work because when you assign it a ride, it still will only let you send it to the overheads, there is no ride channel. Superior has a dedicated hi-hat, but no ride. It shouldn’t mess up the actual ambiance of the kit, you’re still getting the overheads and the room mics of the ride, just ONLY the ride. Then you can crush it to make the “ping” really cut through without having to wreck the rest of the stuff in your overheads.
Make sense?
JB
Jason Burns/The Gear Addicts Show Guitarist, Vocalist, Songwriter, Engineer, Janitor... See my Show at http://youtube.com/user/reddoorvideos
The overall idea is great but also..
Why not just option drag the Midi to the 2nd instance and leave out the environment complication.
After saving all the mouse clicks you would then perhaps have time to remove the unwanted midi in the 2nd copy so it was visually only the cymbal or not.
Any editing can include the two tracks by highlighting both if wanted.
ORIGINAL: juicy
The overall idea is great but also..
Why not just option drag the Midi to the 2nd instance and leave out the environment complication.
After saving all the mouse clicks you would then perhaps have time to remove the unwanted midi in the 2nd copy so it was visually only the cymbal or not.
Any editing can include the two tracks by highlighting both if wanted.
If you do that, you’ll have to maintain your midi edits on two channels forever, much easier if you decide to change a drum pattern somewhere to not have to always remember to replicate the change.
Jason Burns/The Gear Addicts Show Guitarist, Vocalist, Songwriter, Engineer, Janitor... See my Show at http://youtube.com/user/reddoorvideos
@juicy Keep in mind you can set up a project this way once, it took me 8 minutes fully explaining it, and then use it as a template every time. Given that, it seems much nicer to not have to deal with multiple MIDI regions in your arrange window when you only need one. Lots of people use a template for multi-channel anyway, that’s why Toontrack provide one for Logic.
Jason Burns/The Gear Addicts Show Guitarist, Vocalist, Songwriter, Engineer, Janitor... See my Show at http://youtube.com/user/reddoorvideos
@Scott, awesome! Thanks. I’ll try that.
Jason Burns/The Gear Addicts Show Guitarist, Vocalist, Songwriter, Engineer, Janitor... See my Show at http://youtube.com/user/reddoorvideos
You can use the X-drum feature to create a new channel in the S2 mixer that can be routed out to your DAW.
Here’s how I’d do it:
1) Unload the original ride (Ride 3 is the default in Avatar)
2) Create a new X-drum and select the Ride in the same library as original kit (select Ride 3 from the NY Avatar).
3) Click the Microphone Assignment button in the X-drum edit box.
4) Drag the OH ‘Mic’ (it should be dark green in the ‘Assigned X-drum Mics’ section) to the orange, ‘New’ selection in the Mixer Mics section (far left column). This will create a new channel in the S2 mixer.
5) In the X-drum edit box, under the ‘MIDI’ menu, select ‘Steal Default’. This assigns the default MIDI for the Ride to this X-drum Ride.
6) Go to the S2 mixer and rename the newly created channel ‘Ride’. It will be named ‘X1-OH’ by default.
7) Multi-out into your DAW as usual and route this to it’s own channel in your DAW.
8) Bob’s your uncle.
Scott Sibley - Toontrack
Technical Advisor
I actually DO have an uncle named Bob. 🙂
Jason Burns/The Gear Addicts Show Guitarist, Vocalist, Songwriter, Engineer, Janitor... See my Show at http://youtube.com/user/reddoorvideos
ORIGINAL: philoking
If you do that, you’ll have to maintain your midi edits on two channels forever, much easier if you decide to change a drum pattern somewhere to not have to always remember to replicate the change.
Well I don’t need to remember,i know.
Actually once performed i prefer each instance to have it’s own midi,
The beauty of Logic is there are more than several ways to do things making sense to individuals.
More Cowbell !
Hi,
I got what Scott has suggested, but what happens when there are no more available Green Microphones?
For instance I would like to use the “hats” mic twice … is this possible as an example, to create a seperate mixer channel for the “closed foot pedal”
cheers
congadude
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